Revision r1866
👤 helixhorned
📅 2011-04-14 13:48:08 -0700 (Thu, 14 Apr 2011)
* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics.
*
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r1867 | helixhorned | 2011-04-17 10:01:20 -0700 (Sun, 17 Apr 2011) | 3 lines
* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.
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r1866 | helixhorned | 2011-04-14 13:48:08 -0700 (Thu, 14 Apr 2011) | 5 lines
* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics.
*
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