Revision r1847
👤 plagman
📅 2011-03-16 18:27:24 -0700 (Wed, 16 Mar 2011)
Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if
they happen to exactly go the the center of the screen, but not that big of a
deal.
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r1848 | helixhorned | 2011-03-17 16:37:38 -0700 (Thu, 17 Mar 2011) | 19 lines
Tweakery in various places.
Engine stuff:
* Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
draw completely black objects (currently only implemented for Polymost)
Mapster32:
* Add 'r_shadescale' to config
* In 3D mode, make SPACE behave the same as holding down a mose button: the
currently pointed-at object is locked. Required some modification of a.m32
to play well (i.e. not reset SPACE). This is useful by itself but more so
in conjunction with the next point
* make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
move the other side's sector's ceiling or floor (only this is new).
* Auto-alignment of walls can be controlled in a finer grained fashion now:
When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
the old behaviour.
* When inserting a point in 2D mode, auto-align the neighboring wall
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r1847 | plagman | 2011-03-16 18:27:24 -0700 (Wed, 16 Mar 2011) | 5 lines
Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if
they happen to exactly go the the center of the screen, but not that big of a
deal.
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