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2010.02.13.Log0025.txt

📄SVN 📅2010-02-13 💾2,3 KB 4 Parsed entries BUILD FIX

Revision r1597

Fix some 64 bit casts.

Revision r1596

This is an attempt to fix r1595.
 - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.

Revision r1595

Improved demo system. Kick ass and watch :)\

Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

Revision r1594

Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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r1598 | helixhorned | 2010-02-13 13:46:42 -0800 (Sat, 13 Feb 2010) | 2 lines

EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
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r1597 | qbix79 | 2010-02-10 10:20:30 -0800 (Wed, 10 Feb 2010) | 1 line

Fix some 64 bit casts.
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r1596 | plagman | 2010-01-24 17:11:34 -0800 (Sun, 24 Jan 2010) | 7 lines

This is an attempt to fix r1595.
 - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.
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r1595 | helixhorned | 2010-01-24 15:33:17 -0800 (Sun, 24 Jan 2010) | 7 lines

Improved demo system. Kick ass and watch :)\

Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
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r1594 | plagman | 2010-01-23 21:57:43 -0800 (Sat, 23 Jan 2010) | 1 line

Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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