Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
238Filtered Results

Detail

2010.01.04.Log0019.txt

📄SVN 📅2010-01-04 💾1,6 KB 4 Parsed entries BUILD FIX

Revision r1579

m32script fixes and additions

Revision r1578

Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

Revision r1577

Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

Revision r1576

Revert part of revision 1540 which broke E2L4 and parts of E2L5.
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r1580 | plagman | 2010-01-04 20:57:51 -0800 (Mon, 04 Jan 2010) | 1 line

Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
------------------------------------------------------------------------
r1579 | helixhorned | 2010-01-04 06:38:29 -0800 (Mon, 04 Jan 2010) | 1 line

m32script fixes and additions
------------------------------------------------------------------------
r1578 | plagman | 2010-01-03 22:01:34 -0800 (Sun, 03 Jan 2010) | 1 line

Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
------------------------------------------------------------------------
r1577 | plagman | 2010-01-02 09:29:31 -0800 (Sat, 02 Jan 2010) | 1 line

Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
------------------------------------------------------------------------
r1576 | plagman | 2010-01-01 00:26:23 -0800 (Fri, 01 Jan 2010) | 1 line

Revert part of revision 1540 which broke E2L4 and parts of E2L5.
------------------------------------------------------------------------