Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
2100Filtered Results

Detail

2009.12.12.Log0011.txt

📄SVN 📅2009-12-12 💾2,6 KB 10 Parsed entries BUILD FIX

Revision r1565

Fix the San Andreas texture fix in some cases.

Revision r1564

Fix the build with POLYMER=0 or USE_OPENGL=0.

Revision r1563

Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

Revision r1562

Change the BUILD Makefiles to properly link the tools against nedmalloc.

Revision r1561

oops

Revision r1560

multiplayer fixes

Revision r1559

Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

Revision r1558

Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.

Revision r1557

Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.

Revision r1556

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r1566 | plagman | 2009-12-12 21:13:59 -0800 (Sat, 12 Dec 2009) | 1 line

Fix wall and sector updating over the wire so that it doesn't crash.
------------------------------------------------------------------------
r1565 | plagman | 2009-12-12 17:54:29 -0800 (Sat, 12 Dec 2009) | 1 line

Fix the San Andreas texture fix in some cases.
------------------------------------------------------------------------
r1564 | plagman | 2009-12-12 17:23:44 -0800 (Sat, 12 Dec 2009) | 1 line

Fix the build with POLYMER=0 or USE_OPENGL=0.
------------------------------------------------------------------------
r1563 | plagman | 2009-12-12 14:06:41 -0800 (Sat, 12 Dec 2009) | 1 line

Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
------------------------------------------------------------------------
r1562 | plagman | 2009-12-12 12:14:13 -0800 (Sat, 12 Dec 2009) | 1 line

Change the BUILD Makefiles to properly link the tools against nedmalloc.
------------------------------------------------------------------------
r1561 | terminx | 2009-12-12 04:04:18 -0800 (Sat, 12 Dec 2009) | 2 lines

oops

------------------------------------------------------------------------
r1560 | terminx | 2009-12-12 03:07:59 -0800 (Sat, 12 Dec 2009) | 2 lines

multiplayer fixes

------------------------------------------------------------------------
r1559 | plagman | 2009-12-08 23:03:25 -0800 (Tue, 08 Dec 2009) | 1 line

Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
------------------------------------------------------------------------
r1558 | plagman | 2009-12-07 22:02:58 -0800 (Mon, 07 Dec 2009) | 1 line

Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
------------------------------------------------------------------------
r1557 | plagman | 2009-12-07 21:57:31 -0800 (Mon, 07 Dec 2009) | 1 line

Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
------------------------------------------------------------------------
r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
------------------------------------------------------------------------