Detail
2020.06.02.Log1817.txt
No SVN revisions parsed. Raw content is shown below.
Raw Content
commit d498eaac96e8e7372e61d78fd736dd54e064d0bb
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Tue Jun 2 22:24:40 2020 +0200
Clear mouse wheel input when tile selection cannot be moved.
Fixes #55.
commit 9685735352fa28660f6a1b573e7d7f895338f918
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Tue Jun 2 22:21:08 2020 +0200
Fix previousboardfilename not being updated on newgame or level transition.
Prevents per-map art from disappearing on savegame load. Fixes #46.
commit a02c8a8971798917ef7999739baddb9580189376
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Tue Jun 2 22:15:04 2020 +0200
Fix sounds reactivating during pause when menu is closed.
Fixes #43.
commit e11ae4fbfa462674f2c251b02291c0b77c8084a3
Author: Jordon Moss <mossj32@gmail.com>
Date: Tue Jun 2 18:18:01 2020 -0700
Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.
See https://voidpoint.io/terminx/eduke32 for more details.