2016.02.28.Log1210.txt
📄SVN
📅2016-02-28
💾3,8 KB
☰14 Parsed entries
CON
BUILD
FIX
Revision r5642
👤 hendricks266
📅 2016-02-28 22:34:20 -0800 (Sun, 28 Feb 2016)
Polymost: Refactor all GL internal texture format decision making into uploadtexture().
This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.
Revision r5641
👤 hendricks266
📅 2016-02-28 22:34:16 -0800 (Sun, 28 Feb 2016)
Add BuildGLErrorCheck(), useful for debugging GL.
Revision r5640
👤 hendricks266
📅 2016-02-28 22:34:12 -0800 (Sun, 28 Feb 2016)
Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
Revision r5639
👤 hendricks266
📅 2016-02-28 22:34:08 -0800 (Sun, 28 Feb 2016)
Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
Revision r5638
👤 hendricks266
📅 2016-02-28 22:34:04 -0800 (Sun, 28 Feb 2016)
Windows: Re-add pre-XP version strings.
Revision r5637
👤 hendricks266
📅 2016-02-28 22:34:01 -0800 (Sun, 28 Feb 2016)
More SDL 1.2 on Windows stuff that should not have been removed in r4749 and was missed in r4774.
Revision r5636
👤 hendricks266
📅 2016-02-28 22:33:58 -0800 (Sun, 28 Feb 2016)
Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
Revision r5635
👤 hendricks266
📅 2016-02-28 22:33:55 -0800 (Sun, 28 Feb 2016)
More of r5556.
Revision r5634
👤 hendricks266
📅 2016-02-28 22:33:52 -0800 (Sun, 28 Feb 2016)
iOS: Fix on-screen keyboard, broken in r5625.
Revision r5633
👤 hendricks266
📅 2016-02-28 22:33:49 -0800 (Sun, 28 Feb 2016)
Xcode: Add recently created game source files to project.
Revision r5632
👤 hendricks266
📅 2016-02-28 22:33:45 -0800 (Sun, 28 Feb 2016)
Xcode: Require full screen.
Revision r5631
👤 hendricks266
📅 2016-02-28 22:33:42 -0800 (Sun, 28 Feb 2016)
Xcode: Fix launching on iOS 6.
Revision r5630
👤 hendricks266
📅 2016-02-28 22:33:36 -0800 (Sun, 28 Feb 2016)
Xcode: Fix iOS hardware deployment.
Revision r5629
👤 terminx
📅 2016-02-17 11:08:32 -0800 (Wed, 17 Feb 2016)
Android shit. DONT_BUILD.
Raw Content
------------------------------------------------------------------------
r5643 | hendricks266 | 2016-02-28 22:34:29 -0800 (Sun, 28 Feb 2016) | 1 line
Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
------------------------------------------------------------------------
r5642 | hendricks266 | 2016-02-28 22:34:20 -0800 (Sun, 28 Feb 2016) | 8 lines
Polymost: Refactor all GL internal texture format decision making into uploadtexture().
This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.
------------------------------------------------------------------------
r5641 | hendricks266 | 2016-02-28 22:34:16 -0800 (Sun, 28 Feb 2016) | 1 line
Add BuildGLErrorCheck(), useful for debugging GL.
------------------------------------------------------------------------
r5640 | hendricks266 | 2016-02-28 22:34:12 -0800 (Sun, 28 Feb 2016) | 1 line
Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
------------------------------------------------------------------------
r5639 | hendricks266 | 2016-02-28 22:34:08 -0800 (Sun, 28 Feb 2016) | 1 line
Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
------------------------------------------------------------------------
r5638 | hendricks266 | 2016-02-28 22:34:04 -0800 (Sun, 28 Feb 2016) | 1 line
Windows: Re-add pre-XP version strings.
------------------------------------------------------------------------
r5637 | hendricks266 | 2016-02-28 22:34:01 -0800 (Sun, 28 Feb 2016) | 1 line
More SDL 1.2 on Windows stuff that should not have been removed in r4749 and was missed in r4774.
------------------------------------------------------------------------
r5636 | hendricks266 | 2016-02-28 22:33:58 -0800 (Sun, 28 Feb 2016) | 1 line
Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
------------------------------------------------------------------------
r5635 | hendricks266 | 2016-02-28 22:33:55 -0800 (Sun, 28 Feb 2016) | 1 line
More of r5556.
------------------------------------------------------------------------
r5634 | hendricks266 | 2016-02-28 22:33:52 -0800 (Sun, 28 Feb 2016) | 1 line
iOS: Fix on-screen keyboard, broken in r5625.
------------------------------------------------------------------------
r5633 | hendricks266 | 2016-02-28 22:33:49 -0800 (Sun, 28 Feb 2016) | 1 line
Xcode: Add recently created game source files to project.
------------------------------------------------------------------------
r5632 | hendricks266 | 2016-02-28 22:33:45 -0800 (Sun, 28 Feb 2016) | 1 line
Xcode: Require full screen.
------------------------------------------------------------------------
r5631 | hendricks266 | 2016-02-28 22:33:42 -0800 (Sun, 28 Feb 2016) | 1 line
Xcode: Fix launching on iOS 6.
------------------------------------------------------------------------
r5630 | hendricks266 | 2016-02-28 22:33:36 -0800 (Sun, 28 Feb 2016) | 1 line
Xcode: Fix iOS hardware deployment.
------------------------------------------------------------------------
r5629 | terminx | 2016-02-17 11:08:32 -0800 (Wed, 17 Feb 2016) | 1 line
Android shit. DONT_BUILD.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.