Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
2100Filtered Results

Detail

2015.04.18.Log1114.txt

📄SVN 📅2015-04-18 💾1,9 KB 4 Parsed entries BUILD FIX

Revision r5158

polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.

Revision r5157

polymost.c: split three overlong lines into three each.

This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!

Revision r5156

Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.

Revision r5155

actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

Division has higher precedence than bitwise-OR.

The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
Raw Content
------------------------------------------------------------------------
r5159 | helixhorned | 2015-04-18 14:59:21 -0700 (Sat, 18 Apr 2015) | 3 lines

Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.

Move projectile_t to player.h.
------------------------------------------------------------------------
r5158 | helixhorned | 2015-04-18 14:59:20 -0700 (Sat, 18 Apr 2015) | 1 line

polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
------------------------------------------------------------------------
r5157 | helixhorned | 2015-04-18 14:59:19 -0700 (Sat, 18 Apr 2015) | 5 lines

polymost.c: split three overlong lines into three each.

This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!
------------------------------------------------------------------------
r5156 | helixhorned | 2015-04-18 14:59:18 -0700 (Sat, 18 Apr 2015) | 5 lines

Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.
------------------------------------------------------------------------
r5155 | helixhorned | 2015-04-18 14:59:17 -0700 (Sat, 18 Apr 2015) | 7 lines

actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

Division has higher precedence than bitwise-OR.

The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.