Revision r4970
CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
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CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.
Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
------------------------------------------------------------------------ r4971 | hendricks266 | 2015-02-08 00:04:23 -0800 (Sun, 08 Feb 2015) | 1 line Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL. ------------------------------------------------------------------------ r4970 | hendricks266 | 2015-02-08 00:04:09 -0800 (Sun, 08 Feb 2015) | 1 line CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member. ------------------------------------------------------------------------ r4969 | hendricks266 | 2015-02-08 00:03:50 -0800 (Sun, 08 Feb 2015) | 1 line CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr. ------------------------------------------------------------------------ r4968 | hendricks266 | 2015-02-08 00:03:30 -0800 (Sun, 08 Feb 2015) | 1 line Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest. ------------------------------------------------------------------------ r4967 | hendricks266 | 2015-02-08 00:03:06 -0800 (Sun, 08 Feb 2015) | 1 line Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions. ------------------------------------------------------------------------ r4966 | hendricks266 | 2015-02-08 00:02:51 -0800 (Sun, 08 Feb 2015) | 1 line Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.