Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
2100Filtered Results

Detail

2012.11.11.Log0660.txt

📄SVN 📅2012-11-11 💾1,6 KB 4 Parsed entries FIX

Revision r3152

Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.

It would be something like "ProjectileData\[([^]]+)]\.([a-z_]+)".

Revision r3151

Fix demo playback with diff application enabled.

This requires ripping out the .proj member of tiledata_t back into
ProjectileData[] again because it was the only one in g_tile[] that
changed during the course of a game.  The g_tile[] array is now also
correctly flagged as "constant throughout a game" (DS_NOCHK).
Savegame version bumped.

Revision r3150

Trivial G_Util_PtrToIdx*() tweaks.

Revision r3149

Fix viewing through moving cameras.

It's still not pretty though since there's no interpolation from G_DrawRooms().
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r3153 | helixhorned | 2012-11-11 09:57:13 -0800 (Sun, 11 Nov 2012) | 4 lines

Make it possible to build a standalone libcache1d.so.

Exporting only (de)compression functions. Also, different reader/writer
functions can be set.
------------------------------------------------------------------------
r3152 | helixhorned | 2012-11-11 09:57:09 -0800 (Sun, 11 Nov 2012) | 3 lines

Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.

It would be something like "ProjectileData\[([^]]+)]\.([a-z_]+)".
------------------------------------------------------------------------
r3151 | helixhorned | 2012-11-11 09:57:06 -0800 (Sun, 11 Nov 2012) | 7 lines

Fix demo playback with diff application enabled.

This requires ripping out the .proj member of tiledata_t back into
ProjectileData[] again because it was the only one in g_tile[] that
changed during the course of a game.  The g_tile[] array is now also
correctly flagged as "constant throughout a game" (DS_NOCHK).
Savegame version bumped.
------------------------------------------------------------------------
r3150 | helixhorned | 2012-11-11 09:57:01 -0800 (Sun, 11 Nov 2012) | 1 line

Trivial G_Util_PtrToIdx*() tweaks.
------------------------------------------------------------------------
r3149 | helixhorned | 2012-11-11 09:56:57 -0800 (Sun, 11 Nov 2012) | 3 lines

Fix viewing through moving cameras.

It's still not pretty though since there's no interpolation from G_DrawRooms().
------------------------------------------------------------------------