2012.03.11.Log0469.txt
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📅2012-03-11
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CON
BUILD
FIX
Revision r2453
👤 helixhorned
📅 2012-03-11 10:38:27 -0700 (Sun, 11 Mar 2012)
After executing actor or loadactor CON code, null the instruction pointer.
This is so that in the event of a crash, no CON dump will be printed if no
(actor or loadactor) CON code was actually executing at the time of the
crash, confusing the users. Note: doesn't apply for event code.
Revision r2452
👤 helixhorned
📅 2012-03-11 10:38:13 -0700 (Sun, 11 Mar 2012)
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
Revision r2451
👤 helixhorned
📅 2012-03-11 10:37:50 -0700 (Sun, 11 Mar 2012)
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.
Revision r2450
👤 helixhorned
📅 2012-03-11 10:37:25 -0700 (Sun, 11 Mar 2012)
Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
Revision r2449
👤 helixhorned
📅 2012-03-11 10:37:08 -0700 (Sun, 11 Mar 2012)
Save TROR-related information into map states and bump BYTEVERSION.
Revision r2448
👤 helixhorned
📅 2012-03-11 10:36:49 -0700 (Sun, 11 Mar 2012)
Core texture mapping functions cleanup.
- forgot a glogy --> logy in a-c.c
- comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c
- make transmaskvline2 use a uintptr_t where appropriate
Revision r2447
👤 helixhorned
📅 2012-03-11 10:36:32 -0700 (Sun, 11 Mar 2012)
Remove a couple of redundant declarations in actors.c and gameexec.c.
Revision r2446
👤 helixhorned
📅 2012-03-11 10:36:16 -0700 (Sun, 11 Mar 2012)
M32Script: fix twisted pstat/nstat and psect/nsect references.
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Raw Content
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r2454 | helixhorned | 2012-03-11 10:38:50 -0700 (Sun, 11 Mar 2012) | 5 lines
Rename ud.clipping to ud.noclip internally for sanity.
This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P
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r2453 | helixhorned | 2012-03-11 10:38:27 -0700 (Sun, 11 Mar 2012) | 5 lines
After executing actor or loadactor CON code, null the instruction pointer.
This is so that in the event of a crash, no CON dump will be printed if no
(actor or loadactor) CON code was actually executing at the time of the
crash, confusing the users. Note: doesn't apply for event code.
------------------------------------------------------------------------
r2452 | helixhorned | 2012-03-11 10:38:13 -0700 (Sun, 11 Mar 2012) | 1 line
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
------------------------------------------------------------------------
r2451 | helixhorned | 2012-03-11 10:37:50 -0700 (Sun, 11 Mar 2012) | 5 lines
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.
------------------------------------------------------------------------
r2450 | helixhorned | 2012-03-11 10:37:25 -0700 (Sun, 11 Mar 2012) | 1 line
Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
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r2449 | helixhorned | 2012-03-11 10:37:08 -0700 (Sun, 11 Mar 2012) | 1 line
Save TROR-related information into map states and bump BYTEVERSION.
------------------------------------------------------------------------
r2448 | helixhorned | 2012-03-11 10:36:49 -0700 (Sun, 11 Mar 2012) | 5 lines
Core texture mapping functions cleanup.
- forgot a glogy --> logy in a-c.c
- comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c
- make transmaskvline2 use a uintptr_t where appropriate
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r2447 | helixhorned | 2012-03-11 10:36:32 -0700 (Sun, 11 Mar 2012) | 1 line
Remove a couple of redundant declarations in actors.c and gameexec.c.
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r2446 | helixhorned | 2012-03-11 10:36:16 -0700 (Sun, 11 Mar 2012) | 1 line
M32Script: fix twisted pstat/nstat and psect/nsect references.
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