Revision r1924
👤 helixhorned
📅 2011-06-29 12:57:05 -0700 (Wed, 29 Jun 2011)
* Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(
* When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level
* TROR support for SE 31 and 32 in-game, example provided in test map
* some uncommited stuff for TROR: SE 6/14
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Raw Content
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r1925 | helixhorned | 2011-07-01 05:22:12 -0700 (Fri, 01 Jul 2011) | 1 line
fix MSVC build
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r1924 | helixhorned | 2011-06-29 12:57:05 -0700 (Wed, 29 Jun 2011) | 5 lines
* Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(
* When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level
* TROR support for SE 31 and 32 in-game, example provided in test map
* some uncommited stuff for TROR: SE 6/14
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