EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 69 builds · 148 commits

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December 2017 10 builds · 22 commits

Build 6567

17 Dec 2017 · 4 commits · 2 authors SVN
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  • General

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 Dec, 01:27 Fix
  • General

    Revert a tweak made for HTTKC

    TerminX r6566 17 Dec, 01:27 Fix
  • General

    Fixed file handle leak when loading a save game

    pogokeen r6565 written 16 Dec 2017 Fix
  • General

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 written 16 Dec 2017 Fix

Build 6563

11 Dec 2017 · 13 commits · 1 author SVN
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  • General

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 Dec, 21:14 Fix
    Show details

    Patch from Fox.

  • General

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 Dec, 21:14 Fix
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    Patch from Fox.

  • General

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 Dec, 21:14 FixEngine
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    Patch from Fox.

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Build 6547

8 Dec 2017 · 6 commits · 1 author SVN
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  • General

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 Dec, 18:56 FixCON
  • General

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 Dec, 18:56 Fix
  • General

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 Dec, 18:56 Fix
  • General

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 Dec, 18:56 Fix
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November 2017 4 builds · 4 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
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  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

October 2017 8 builds · 13 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
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  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
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  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6482

15 Oct 2017 · 7 commits · 1 author SVN
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  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Fix
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    Reported by RunningDuke.

  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Fix
    Show details

    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

Open the build to see all 7 commits