Build 6576
SVN-
General
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
SVN handles and Git names are merged into one person.
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
Fix issues with CON_FOR
Fix corruption in filenames in new savegame system
Fix line spacing tab issue in rev 6570.
Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked.
Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
Revert a tweak made for HTTKC
Fixed file handle leak when loading a save game
Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed
Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.
Patch from Fox.
Fix tints with negative shades in r_usenewshading 4.
Patch from Fox.
Fix visibility in Polymer with r_usenewshading 4.
Patch from Fox.
Revert a minor change I made to EVENT_LOGO
Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
Fix undefined behavior in gameexec.cpp
Fix memory leak with .ANM playback in Polymost
Fix small memory leak in OSD
Fix memory leak in MACT scriplib.cpp
Fix events added in recent commits
Fix huge memory leak with savemapstate
Fix crash issue with nested console script execution
Fix issue with non-actor sprites not being deleted at size 0
Revert r6496
Fix flickering in IVF files.
Patch from Fox.
Fox's maskwall fix 2.0
If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.
Crash fix
Fix issue with arrays, saved map states, and savegames
Revert r6490.
A potential fix for the disappearing maskwall problem.
Patch from Fox.
Fix crash with "setrendermode 4" in builds with Polymer disabled
Fix issue with savemapstate/loadmapstate and gamearrays
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.
Fix infinite loop when requesting to open an invalid map from the command line.
Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
Reported by RunningDuke.
Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.
This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.