Build 7614
SVN-
General
Fix longstanding player hitscan and decal z coordinate offset bug
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This one traces back to the original DOS code.
SVN handles and Git names are merged into one person.
Fix longstanding player hitscan and decal z coordinate offset bug
This one traces back to the original DOS code.
Fix depth buffer issue causing translucent sprites to not render properly in Polymost.
Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency. Optimize sprite rendering when in Polymost by only sorting sprites with translucency.
Improve check_floor_curb()
This should fix several remaining clipping bugs.
Fix SOS check in clipmove()
This should fix updatesector/updatesectorz performance while retaining the benefits of breadth-first search
Fix EDUKE32_STANDALONE crash when calling G_DeleteOldSaves() at startup in debug builds
Update libdivide.h with a couple of fixes for obscure problems from their git repo
Fix a bunch of improperly defined bitmap arrays
Add bounds checking for renderSetTarget()
I'm not aware of this problem actually occurring anywhere, but too many consecutive calls to renderSetTarget() without the appropriate calls to renderRestoreTarget() between them would overflow 5 different arrays.
Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library
Fix clipshape regression in r7466
Fix clipupdatesector()
Fix -Wparentheses
Fix -Wuninitialized
Fix -Wlto-type-mismatch
Fix -Waggressive-loop-optimizations
Fix -Wrestrict
polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled
Fix warnings with TrackedType
Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor
Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS
Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at
Fix extern "C" error in kplib.h affecting the Build tools
Fix compilation failure in wad2map.cpp
Fix startup crashes
Fix -Wlogical-op
Fix -Wsizeof-pointer-memaccess
Patch from NY00123: Fix the black editor cursor in Polymost bug
Patch from NY00123: Fix for transparency in the tile selection view, in Polymost
Patch from NY00123: Fix sprite insertions in the 2D-3D editor window
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
Includes "Fix screen tilt regression on mirror rendering"
Patch from Nuke.YKT to fix a TROR in Polymost issue
Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.
Fix dumbass problem with r7463 that screwed up projectiles
More player clipping fixes
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
Fix player bumping their head on the ceiling during a jump... again...
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
engine.cpp: lintersect(): fix integer overflow and negative case issue
Re-introduce earlier lintersect() work that was reverted.
engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.
Fix another clipping problem underwater
Fix underwater player clipping issue
Fix editor clipping issue
Fix crash in editor tile selector
The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()
This commit fixes that.
Fix stupid bug in r7409
clipmove() improvements
This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.
Further clipmove() improvements to better deal with sector-over-sector
There's still something wrong here, but this at least fixes Duke3D E1L2.
Fix Duke3D underwater movement speed
Revert change to enemy step heights that wasn't working out
Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost
Revert "Lower MAXWALLSB"
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()