Build 1864
SVN-
General
fix demo playback on 64-bit systems; bump demo minor version number to reflect changes in r1857
SVN handles and Git names are merged into one person.
fix demo playback on 64-bit systems; bump demo minor version number to reflect changes in r1857
Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?
another 64-bit fix
Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
Fuck, oops
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...
fix getnumber256 crash
fix lone sector drawing
SDL 1.3 fixes
various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
addition: disable sprite sectnum checking with m32script expert mode enabled.
Blender ASE: fix animation import.
fix mikesnd
Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
minor fixes
Fix a couple of warnings when building with SDL 1.3
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
a couple of multiplayer fixes