Build 7789
SVN-
General
Fix stupid bug with sprite shadows in Polymost
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General
Voxel fixes from Nuke
SVN handles and Git names are merged into one person.
Fix stupid bug with sprite shadows in Polymost
Voxel fixes from Nuke
Fix issue with shader compilation
Fix sequential GNUmakefile build
osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
Fix volume slider bug introduced in r7773
Voxel fixes from Nuke.YKT
Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.
Even more minor fix to previous commit
Minor fix to last commit
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
Fix audio position updating in automap mode
Prevent addlogvar from accepting constants, which causes a crash
Fix edge case in clipupdatesector()
Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.
Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.
Fix builds on platforms other than win32--oops
Fix building with GCC 8
Revert "Patch from Nuke.YKT to improve mouse selection in the editor in Polymost"
Looks like commits made to public SVN after this commit in my local tree resulted in a merge error
polymost.cpp: Fix polymost_domost() issue with COMBINE_STRIPS where in certain cases, merging with the viewport nodes caused accidental reading of sentinel node values.
Additional debug code is included for visualizing the state of the vsp data structure. Further, fix issue in drawpoly where it would access out of bounds of dpxy if fewer than 3 vertices were passed in and fix issue where multiple calls to polymost_setVisibility() were repeatedly setting the visibility factor to the same value.
winlayer.cpp: fix videoBeginDrawing() to return an intptr_t to mirrorBuffer when inpreparemirror
Fix TROR & skyboxes to work with mirrors in Software & Polymost
Fix old issue with VM_CONDITIONAL macro
Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command
Fix buffer overflow in polymost_drawrooms
Fix a potentially funny bug in the CON parser
I don't think anyone actually ran into this.
Fix errant "continue" found remaining in the CON_FINDNEARACTOR family of functions
engine.cpp: fix sprite sorting/adjustment issue introduced in r7612 that caused sprites with the same y value at the end of the sorted array to not be adjusted properly
polymost.cpp: Fix issue where state would not be reset properly in polymost_drawmaskwall() when rendering translucent maskwalls with no texture
polymost.cpp: fix polymost_dorotatesprite() alpha test/blend issue introduced in r7619
polymost.cpp: fix issue where floors & ceilings with DAMETH_MASKPROPS were not being blended
engine.cpp: fix bug in killsprite where sprites were not being removed properly after sorting changes
Fix Polymer skybox bug introduced in r7620
Fix polymost_drawtilescreen() to not be improperly affected by globalshade.
Remove enabling/disabling of deprecated GL_TEXTURE_2D in Polymost.
For Polymer, temporarily workaround coupling with Polymost and usage of the fixed-function pipeline. Additionally, fix typo in polymost_printtext256().
Reduce state changes and fix translucent maskwall depth buffer issue
Fix TROR clipping issue
Fix maskwall array indirection bug and two if conditional oversights from r7612