EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 40 builds · 60 commits

Build 7889

6 Aug 2019 · 1 commit · 1 author SVN
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  • General

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 Aug, 23:54 FixEngine

July 2019 25 builds · 40 commits

Build 7873

31 Jul 2019 · 13 commits · 1 author SVN
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  • General

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 Jul, 23:50 Fix
  • General

    Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms

    TerminX r7868 31 Jul, 23:50 FixEngine
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    Patch from Nuke.YKT.

  • General

    I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground

    TerminX r7861 31 Jul, 23:50 Fix
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Build 7854

31 Jul 2019 · 4 commits · 1 author SVN
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  • General

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 Jul, 17:08 Fix
  • General

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 Jul, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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Build 7831

23 Jul 2019 · 14 commits · 1 author SVN
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  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound

    TerminX r7821 23 Jul, 18:37 Fix
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Build 7803

17 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 Jul, 18:33 FixEngine

Build 7794

16 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit

    Hendricks266 r7794 16 Jul, 00:00 FixEngine

Build 7793

13 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.

    pogokeen r7793 13 Jul, 18:48 Fix
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    Additionally, remove the no longer necessary shader generated headers folder from .gitignore