EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 1,185 builds · 2,319 commits

Export CSV
Display options
Commit details:

April 2011 12 builds · 13 commits

Build 1873

27 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 Apr, 07:30 FixEngine
    Show details

    tile.

Build 1870

22 Apr 2011 · 2 commits · 1 author SVN
Open build
  • General

    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 Apr, 15:48 FixEngine
Open the build to see all 2 commits

Build 1862

9 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?

    Helixhorned r1862 9 Apr, 08:35 FixEngine

Build 1861

9 Apr 2011 · 2 commits · 1 author SVN
Open build
  • General

    another 64-bit fix

    Helixhorned r1861 9 Apr, 06:28 Fix
  • General

    Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup

    Helixhorned r1860 9 Apr, 06:27 FixEngine

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON

March 2011 17 builds · 17 commits

Build 1854

23 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 Mar, 10:41 FixEngine
    Show details

    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1843

13 Mar 2011 · 1 commit · 1 author SVN
Open build
  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 Mar, 04:59 FixEngineCON
    Show details

    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1836

8 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 FixEngine