Build 2135
SVN-
General
When restoring temporarily backed up map, clear all TROR bunches. This is
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suboptimal, but at least 'correct' and won't produce the aforementioned corruptions anymore.
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General
Auto-correct the just mentioned inconsistency by clearing the respective TROR
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nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
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General
corruption checker: catch TROR-nextwalls in non-extended sectors. These
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can be caused by copying map parts from one map to another (or a new one). The copying system is slightly broken right now....
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General
Backing up and restoring highlighted portion of map: calculate new
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next{wall,sector} indices instead of using checksectorpointer() so that the nextwalls will be restored exactly as they were (provided that they are copied). Also fix tweaking the sectnums of sprites.