Build 9445
GIT-
General
Fix ARM64 Windows build by updating SDL
SVN handles and Git names are merged into one person.
Fix ARM64 Windows build by updating SDL
fix stupid typo/copy & paste error
Revert "Duke3d: MASTERSWITCH counting down before activation blocks re-triggering switches"
fix Polymer rotatesprite texture clamping
fix Discord streaming issue
break from CON while loops on VM_RETURN
This should fix terminx/eduke32#16
add missing check for r_useindexedcolortextures cvar in polymost_usetileshades()
Fix commandline parameter inconsistencies and errors.
Fix typo in G_CheckActivatorMotion()
fix warnings in EDUKE32_STANDALONE build
fix a minor refactoring error in the player falling code
I don't think this broke anything, but I noticed it when working on the player height stuff.
fix sloped sprite drawing error
fix drawing bug with highlighted sectors in 2d mode
remove added distance check from sound playback
This fixes a longstanding bug with the TELEPORTER sound. Unfortunately, I no longer remember what problem this distance check was added to address.
fix inconsistent controller analog stick input with fluctuating framerate
fix loogie display bug
Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.
Fix default SE26 speed if no GPSPEED tile is present.
Process empty skill name definitions as if they were " ".
Fixes assertion failure with Suburbs TC.
Fix buffer overflows with parsing out of range strings in CON files
Fix avel and horz input getters to use fix16_to_int
Fix another per-map tile regression that could cause tiles to fail to load
Fix Lo Wang's Rap from being skipped at endgame
The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too.
fix transparent floor/ceiling double drawing
Fix typos in FLAMETHROWERFLAME code
Fix a regression that could lead to crashes with per-map tiles