EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2012 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 210 builds · 330 commits

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October 2012 11 builds · 13 commits

September 2012 9 builds · 14 commits

Build 3035

30 Sep 2012 · 1 commit · 1 author SVN
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  • General

    Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.

    TerminX r3035 30 Sep, 07:40 FixEngine
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    Note: CLASSIC_NONPOW2_YSIZE_WALLS is still not enabled in svn.

Build 3034

28 Sep 2012 · 4 commits · 1 author SVN
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  • General

    engine.c: add compilation switches for non-pow2 ysize functions, disable for now.

    Helixhorned r3031 28 Sep, 08:20 FixEngine
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    Previously, we used them in our builds for sprites, but MSVC builds don't have the ASM ported to MASM, and thus the workaround of ignoring the linking errors was not safe.

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Build 3027

24 Sep 2012 · 5 commits · 1 author SVN
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  • General

    Disable spot lights on ATI cards, fixing the recent crashes with Catalyst 12.8.

    Helixhorned r3027 24 Sep, 14:09 Fix
  • General

    Fix compilation on Debian 6.0 (Squeeze).

    Helixhorned r3026 24 Sep, 14:09 Fix
  • General

    Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.

    Helixhorned r3025 24 Sep, 14:09 Fix
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    Hendricks found a bug caused by that commit, so this one enables exprimentation with setbrightness() bit 1 behavior.

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August 2012 11 builds · 22 commits

Build 2977

28 Aug 2012 · 1 commit · 1 author SVN
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  • General

    Fix "shooting" tripbombs from non-players such as the SE shooter.

    Helixhorned r2977 28 Aug, 14:42 Fix
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    Well, this never worked anyway, but invoking demons flying out of your nose is never a good idea.

Build 2971

26 Aug 2012 · 9 commits · 1 author SVN
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  • for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra

    Helixhorned r2965 26 Aug, 15:10 FixEngine
  • for copy-pasting map portions without TROR, fix wrongly resetting xpanning.

    Helixhorned r2963 26 Aug, 15:08 FixEngine
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    This is really an artifact of overloading the sector fields for different uses. For copy-pasting TROR'd portions, the bug still persists.

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Build 2930

19 Aug 2012 · 14 commits · 1 author SVN
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  • General

    Restucture dorotspr_handle_bit2().

    Helixhorned r2927 19 Aug, 05:55 Fix
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    This also fixes the OSD with aspects < 4/3. I broke that, too.

  • General

    In places where fullscreen tiles are drawn (logo etc.), use clearallviews().

    Helixhorned r2924 19 Aug, 05:53 Fix
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    This really fixes clearing the borders to the left and right with widescreen and hud_bgstretch=0. Also, it seems to fix glitches when the "screen size" is small (ud.screen_size is large).

  • General

    player.c: fix a check of md_tilehasmodel return value against >0 (should be >=0)

    Helixhorned r2920 19 Aug, 05:50 Fix
  • General

    In polymost_dorotatesprite, don't set [xy]dimen to [xy]dim temporarily.

    Helixhorned r2918 19 Aug, 05:48 Fix
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    This fixes stuff like the HUD chaingun with widescreen and small "screen sizes" (in-game viewport). It also makes rotatesprite behave more like classic overall. I have no idea why it was there in the first place.

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Build 2916

18 Aug 2012 · 1 commit · 1 author SVN
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  • General

    OpenBSD build fix from Brad Smith (plus a couple of irrelevant changes to the same file from my local tree)

    TerminX r2916 18 Aug, 21:01 Fix

Build 2895

13 Aug 2012 · 18 commits · 1 author SVN
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  • General

    Fix mirrors in Polymost.

    Helixhorned r2888 13 Aug, 11:26 FixEngine
  • General

    sounds.c: Factor out duplicate code into S_CalcDistAndAng().

    Helixhorned r2884 13 Aug, 11:25 Fix
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    The two instances in S_PlaySound3D() and S_Update() were slightly different as far as sequencing is concerned. However, I think making it the same has only benefits and may fix some popping sounds when starting to play a sound and updating it with a different distance value on the second buffer fill.

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Build 2868

7 Aug 2012 · 2 commits · 1 author SVN
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  • General

    Fix tile CAMERA1+4 being not changed to a CAMERA1 on spawn.

    Helixhorned r2868 7 Aug, 06:09 Fix
  • General

    Fix slimers not disappearing on dnmonsters cheat, display 2nd 'on' state.

    Helixhorned r2867 7 Aug, 06:08 Fix