EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 1,185 builds · 2,319 commits

Export CSV
Display options
Commit details:

April 2013 23 builds · 38 commits

March 2013 22 builds · 40 commits

Build 3631

31 Mar 2013 · 4 commits · 1 author SVN
Open build
  • General

    Fix playing ambient sounds at max volume for split sec on entering their range.

    Helixhorned r3631 31 Mar, 11:58 Fix
    Show details

    This is done by always calling FX_PlayAuto3D() to play such sounds. It now additionally takes a third argument 'loophow', permissible values being FX_ONESHOT and FX_LOOP.

Open the build to see all 4 commits

Build 3627

29 Mar 2013 · 5 commits · 1 author SVN
Open build
  • General

    Return early from A_IncurDamage() if actor[].picnum ("htpicnum" in CON) is < 0.

    Helixhorned r3626 29 Mar, 08:59 FixCON
    Show details

    With this change, it is impossible for negative values to be used as array indices inside this function, and I believe that it is also impossible that they escape to somewhere they might be used as such. For Lunatic, allow setting actor[].picnum to negative values and in the translator, add (commented out) code to warn whenever it is set to a constant negative value. Also, fix a _sound call in _addphealth in control.lua.

  • make the crash log file named eduke32_or_mapster32.crash.log.

    Helixhorned r3625 29 Mar, 08:59 Fix
  • General

    Don't output an empty SelectedGRP entry into the cfg, fixing bare EDuke32 build.

    Helixhorned r3624 29 Mar, 08:59 Fix
Open the build to see all 5 commits

Build 3615

26 Mar 2013 · 3 commits · 1 author SVN
Open build
  • General

    Fix shrunk player fist animation speed as requested on the forums. I didn't test this against the DOS version but it seems about right according to my memory. Let me know if it's still wrong and you care that much about it.

    TerminX r3614 26 Mar, 18:38 Fix
  • General

    MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue.

    TerminX r3613 26 Mar, 18:38 Fix
Open the build to see all 3 commits

Build 3601

24 Mar 2013 · 9 commits · 1 author SVN
Open build
  • don't wrongly report PANIC corruption with MAXSPRITES sprites present.

    Helixhorned r3599 24 Mar, 11:53 FixEngine
  • actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.

    Helixhorned r3597 24 Mar, 11:53 FixCON
    Show details

    In passing, fix a couple of omissions: gameactor() being passed nil's in the middle, more than one moveflag to CON *actor.

  • make some variables local, fix some bugs found using listglobals.sh.

    Helixhorned r3596 24 Mar, 11:53 Fix
  • fix weapondata_t read access, Lua->CON line mapping for if* commands.

    Helixhorned r3595 24 Mar, 11:53 FixCON
  • cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.

    Helixhorned r3593 24 Mar, 11:52 FixCON
Open the build to see all 9 commits

Build 3580

18 Mar 2013 · 5 commits · 1 author SVN
Open build
  • General

    Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.

    Hendricks266 r3578 18 Mar, 23:22 Fix
    Show details

    The unmodified behavior is completely wrong and I don't see how any mod could ever use it.

  • General

    weapons.con.sample: Fix three C to CON porting bugs. Thanks to Fox for the reports.

    Hendricks266 r3577 18 Mar, 23:22 FixCON
    Show details

    (Modders who used an older version: Take a look at the SVN diff, the fixes can easily be applied by hand.)

Open the build to see all 5 commits

Build 3575

18 Mar 2013 · 3 commits · 1 author SVN
Open build
  • General

    Classic screen tilting: fix it by passing bit 1024 to rotatesprite().

    Helixhorned r3575 18 Mar, 15:05 Fix
    Show details

    This now should look correct for both settings of r_usenewaspect.

  • properly protect weapondata_t members, fix Lua->CON line mapping.

    Helixhorned r3574 18 Mar, 15:05 FixCON
    Show details

    Also, make -Werror-bad-getactorvar disabled by default.

  • General

    Fix Lunatic build on Windows.

    Helixhorned r3573 18 Mar, 15:05 Fix
    Show details

    - Make _buildargv[_buildargc] NULL. - With SDL layer, pass argv and argc directly and get rid of _build* ones. - Add tilesiz* to dynsymlists.