EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 40 builds · 60 commits

Build 8003

14 Aug 2019 · 3 commits · 1 author SVN
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  • General

    This timing stuff actually works

    TerminX r8002 14 Aug, 07:26 Fix
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    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

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Build 7990

13 Aug 2019 · 13 commits · 1 author SVN
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  • General

    Fix grpinfo reading in Mapster32

    Hendricks266 r7990 13 Aug, 20:04 FixEngine
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    Thanks to Doom64hunter.

  • General

    Fix gamepad analogs not working in menus when in game

    Hendricks266 r7987 13 Aug, 20:04 Fix
  • Fix the names of the Sound and Music Volume options

    Hendricks266 r7983 13 Aug, 20:03 Fix
  • General

    Fix analog turning rate being half of what it should be

    Hendricks266 r7979 13 Aug, 20:03 Fix
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Build 7947

11 Aug 2019 · 1 commit · 1 author SVN
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  • General

    Fix how analog axis values are used by the game code, part 2: aiming.

    Hendricks266 r7947 11 Aug, 13:52 Fix
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    Mouse movement is no longer funneled through analog axis handling.

Build 7946

10 Aug 2019 · 5 commits · 1 author SVN
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  • General

    Fix how analog axis values are used by the game code, part 1: movement.

    Hendricks266 r7946 10 Aug, 16:29 Fix
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    Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

  • General

    Fix mouse and joystick menu slider scales

    Hendricks266 r7945 10 Aug, 16:29 Fix
  • General

    Fix bugs with unbound mouse and joystick controls not saving properly.

    Hendricks266 r7943 10 Aug, 16:29 Fix
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