EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2014 10 builds · 11 commits

Build 4411

1 Apr 2014 · 1 commit · 1 author SVN
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  • General

    Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)

    TerminX r4411 1 Apr, 12:43 Fix

March 2014 9 builds · 15 commits

Build 4402

29 Mar 2014 · 2 commits · 1 author SVN
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  • General

    In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.

    Helixhorned r4402 29 Mar, 14:48 Fix
  • General

    game.c: fix last step of p->visibility approaching ud.const_visibility.

    Helixhorned r4401 29 Mar, 14:48 Fix

Build 4400

27 Mar 2014 · 1 commit · 1 author SVN
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  • General

    SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.

    TerminX r4400 27 Mar, 20:42 Fix

Build 4399

26 Mar 2014 · 2 commits · 1 author SVN
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  • General

    Tidy menu code in advance of complete redesign.

    Hendricks266 r4399 26 Mar, 02:14 Fix
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    This replaces all remaining magic numbers with enumerations thereof. It also tweaks the following, even though most will be irrelevant post-rewrite: -Remove unused menus -Properly center the nuke icon in Duke and the star icon in NAM -Fix the multiplayer macro editing menu: --Position the currently editing quote its proper spot instead of beneath the first row --Don't highlight the first quote while editing a different one --Select the quote just edited when finished editing instead of the first one -Fix the cursor of a centered text input field (such as the adult mode password) -Implement proper shade glowing of selected menu entries in Joystick Settings, Joystick Axes, and Joystick Dead Zones -Shift the the Joystick Axes menu down to avoid overlapping the title bar -Change the title of mouse digital axis assignment "Digital Axes Setup" instead of "Advanced Mouse" -Fix the behavior of the Next button in Joystick Dead Zones to not act like a scrollbar

  • General

    Revert rev.h.

    Hendricks266 r4398 26 Mar, 02:13 Fix

Build 4392

23 Mar 2014 · 1 commit · 1 author SVN
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  • General

    Factor out approaching val. to target val by half-difference steps into logapproach().

    Helixhorned r4392 23 Mar, 07:29 FixEngine
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    Fix a case in G_MovePlayers(), where the player sprite's shade is approached toward the ceiling/floor's shade. Before, it could stop at one above or below!

Build 4391

22 Mar 2014 · 3 commits · 2 authors SVN
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  • General

    Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)

    Helixhorned r4391 22 Mar, 10:02 Fix
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    Also add two static assertions checking that the obituary quotes don't go out of the MAXQUOTES bound. BUILD_LUNATIC.

  • General

    *nix ENet build fix. DONT_BUILD.

    TerminX r4390 22 Mar, 06:21 Fix
  • General

    Fix an unused variable warning with NETCODE=0. DONT_BUILD.

    Helixhorned r4389 22 Mar, 05:55 Fix

Build 4380

16 Mar 2014 · 4 commits · 1 author SVN
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  • General

    Fix the "fix for flying/jumping monsters getting stuck in water".

    Helixhorned r4378 16 Mar, 07:37 Fix
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    In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

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February 2014 10 builds · 15 commits

Build 4353

22 Feb 2014 · 9 commits · 1 author SVN
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  • General

    Amend r3822 ("Make deletion of an amb. sound MUSICANDSFX stop its sound again.")

    Helixhorned r4352 22 Feb, 11:38 FixEngine
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    We shouldn't be using its actor[].t_data[8] because that one is used by the sprite rotation-fixing system (which fixes STAT_FX sprites to the positions relative to the pivot, too). Test case source/lunatic/test/delmusicsfx.lua still passes with this modification.

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Build 4323

10 Feb 2014 · 8 commits · 1 author SVN
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  • General

    Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".

    Hendricks266 r4321 10 Feb, 03:00 Fix
  • General

    Don't crash if for some reason your CONs don't define actors like SHOTSPARK1, which has its strength value used in hardcoded behavior.

    Hendricks266 r4318 10 Feb, 02:56 Fix
  • General

    Fix errors and warnings with LLVM/clang 3.4 Windows.

    Hendricks266 r4315 10 Feb, 02:55 Fix
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Build 4309

8 Feb 2014 · 12 commits · 1 author SVN
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  • General

    In the C code, rename sprite[].filler to 'blend'.

    Helixhorned r4305 8 Feb, 06:37 FixEngineCON
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    Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor. In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend, but that name is *deprecated*.

  • factor out polymer_invalidateartmap(), use it in invalidatetile().

    Helixhorned r4304 8 Feb, 06:37 FixEngine
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    This fixes updating the viewscreen in Polymer's ART mapping mode.

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