EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 76 builds · 101 commits

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July 2010 8 builds · 10 commits

Build 1665

3 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 Jul, 01:53 FixEngineCON
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    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

June 2010 5 builds · 5 commits

Build 1663

27 Jun 2010 · 1 commit · 1 author SVN
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  • General

    SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32

    Helixhorned r1663 27 Jun, 03:08 FixEngine

Build 1662

26 Jun 2010 · 1 commit · 1 author SVN
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  • General

    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 Jun, 01:51 FixEngine

Build 1660

22 Jun 2010 · 1 commit · 1 author SVN
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  • General

    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 Jun, 21:20 FixEngine

May 2010 13 builds · 21 commits

Build 1656

28 May 2010 · 1 commit · 1 author SVN
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  • General

    Fix a couple of stupid typos and remove some dead code from Mapster32

    TerminX r1656 28 May, 22:03 FixEngine

Build 1653

25 May 2010 · 2 commits · 1 author SVN
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  • General

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 May, 03:56 FixEngine
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Build 1648

22 May 2010 · 1 commit · 1 author SVN
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  • General

    more polymer-override variable twiddling in m32script, fixes and beautifying.

    Helixhorned r1648 22 May, 07:04 FixEngineCON

Build 1647

20 May 2010 · 1 commit · 1 author SVN
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  • General

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 May, 22:53 Fix

Build 1646

19 May 2010 · 1 commit · 1 author SVN
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  • General

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 May, 23:05 Fix

Build 1644

19 May 2010 · 2 commits · 2 authors SVN
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  • General

    Mapster32 maintenance pack #1

    Helixhorned r1644 written 17 May 2010 FixEngineCON
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    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

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Build 1638

11 May 2010 · 1 commit · 1 author SVN
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  • General

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 May, 17:53 Fix

Build 1637

10 May 2010 · 2 commits · 2 authors SVN
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  • General

    Fixes some problems with mapster zooming; reset keystatus[] after playtesting.

    Helixhorned r1637 10 May, 14:23 FixEngine
  • General

    Fix classic mode (typo broke it).

    Plagman r1636 written 9 May 2010 Fix

Build 1633

8 May 2010 · 1 commit · 1 author SVN
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  • General

    fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates

    TerminX r1633 8 May, 13:15 Fix

Build 1632

7 May 2010 · 9 commits · 2 authors SVN
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  • General

    Fixes anim playback, mouse lag with low fps, keyboard setup menu

    TerminX r1632 7 May, 13:45 Fix
  • General

    fixes weird problems

    TerminX r1630 written 4 May 2010 Fix
  • General

    fix a couple of issues with the new keyboard code

    TerminX r1629 written 3 May 2010 Fix
  • General

    fix version printed to eduke32.log... oops!

    TerminX r1628 written 3 May 2010 Fix
  • General

    MinGW build fix

    TerminX r1627 written 3 May 2010 Fix
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April 2010 2 builds · 3 commits

Build 1623

25 Apr 2010 · 1 commit · 1 author SVN
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  • General

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 Apr, 17:51 Fix