EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2014 12 builds · 31 commits

Build 4800

6 Dec 2014 · 1 commit · 1 author SVN
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  • General

    voxmodel.c: fix Polymost rendering of voxels.

    Helixhorned r4800 6 Dec, 13:05 FixEngine
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    This reverts/corrects two semantic changes of r4639 as far as what is now voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends up having no effect (m->bscale is always 1.f for voxel models, as far as I can see), but is the proper rewrite. Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

Build 4799

6 Dec 2014 · 8 commits · 1 author SVN
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  • fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.

    Helixhorned r4799 6 Dec, 11:09 FixCON
  • General

    M32Script cleanup. Fixes at least one non-minor and one minor bug.

    Helixhorned r4798 6 Dec, 11:09 FixCON
  • fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.

    Helixhorned r4796 written 5 Dec 2014 Fix
  • General

    astub.c: revert portions of r4763, fixing display of some "member edit" dialogs.

    Helixhorned r4794 written 5 Dec 2014 Fix
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    Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".

  • General

    gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.

    Helixhorned r4793 written 5 Dec 2014 FixCON
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November 2014 2 builds · 46 commits

Build 4784

30 Nov 2014 · 7 commits · 2 authors SVN
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  • General

    Fix EVENT_ANIMATESPRITES.

    TerminX r4784 30 Nov, 15:19 FixCON
  • General

    Fix warnings with VS2013 update 4. DONT_BUILD.

    TerminX r4783 30 Nov, 15:18 Fix
  • General

    Fix names of savegames. DONT_BUILD.

    Hendricks266 r4781 written 29 Nov 2014 Fix
  • General

    Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.

    Hendricks266 r4780 written 29 Nov 2014 FixEngine
  • General

    Menu structure revision. Structs reordered to eliminate slop. MenuGroup_t eliminated. MenuPos_t split into MenuMenuFormat_t and MenuEntryFormat_t. DROIDMENU build fixed. DONT_BUILD.

    Hendricks266 r4778 written 29 Nov 2014 Fix
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Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
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  • General

    Fix the crash in the ASM relating to the dynamic allocation of ylookup.

    Hendricks266 r4777 28 Nov, 22:30 Fix
  • General

    Fix mousewheel under SDL 1.2. DONT_BUILD.

    Hendricks266 r4775 28 Nov, 19:21 Fix
  • General

    Fix POLYMER=0 GTK C++ build. DONT_BUILD.

    Hendricks266 r4773 28 Nov, 18:29 FixEngine
  • GTK

    Fix warnings and errors related to the banners. DONT_BUILD.

    Hendricks266 r4770 28 Nov, 15:47 Fix
  • General

    Fix C/GTK2/SDL1.2 build. DONT_BUILD.

    Hendricks266 r4769 28 Nov, 00:30 Fix
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September 2014 1 build · 2 commits

August 2014 4 builds · 12 commits

Build 4584

31 Aug 2014 · 9 commits · 1 author SVN
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  • General

    Fix USE_OPENGL=0 build.

    Helixhorned r4584 31 Aug, 04:15 Fix
  • General

    Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.

    Helixhorned r4582 31 Aug, 04:15 FixCON
  • demote wall check "corruptions" introduced in r4569 to level 2.

    Helixhorned r4580 31 Aug, 04:15 FixEngine
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    The winding of a loop -- with clockdir() -- is determined by examining the two line segments spanned between the points following a leftmost point of the loop. If the loop contains a leftmost point that belongs to the "right" side (as can happen with sliding door constructions), there's a chance that an outer loop is misclassified.

  • introduce two signed integer types, use in engine.c and a-c.c.

    Helixhorned r4578 written 23 Aug 2014 FixEngine
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    They classify former uses of int64_t into two classes: - coord_t: those that represent coordinates and need 64-bit precision for proper functioning with large values - inthi_t: those that were added for e.g. casts merely to prevent undefined behavior on overflow DONT_BUILD.

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Build 4575

20 Aug 2014 · 1 commit · 1 author SVN
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  • General

    Amend r4378 to hopefully make "stuck in water" fix work properly.

    Helixhorned r4575 20 Aug, 10:58 Fix
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    NOTE: lizmen may walk on water. I don't yet know why.

Build 4573

16 Aug 2014 · 2 commits · 1 author SVN
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  • fix a crash when m32_settings.cfg contains video setting.

    Helixhorned r4573 16 Aug, 11:32 FixEngine
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    Such as "vid_gamma". In that case, setbrightness() would have been called without basepaltableptr having been initialized. The fix is by moving the preparational setbasepaltable() call from ExtPostStartupWindow() to ExtInit(), just before the OSD command dispatching.

  • fix possible integer overflow in loopinside().

    Helixhorned r4572 16 Aug, 11:32 FixEngine
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    This could happen when building outside the "classic" grid limits and would then lead to e.g. incorrect loop assignment on sector splitting. Bug reported by MetHy.

Build 4571

8 Aug 2014 · 19 commits · 2 authors SVN
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  • General

    game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().

    Helixhorned r4571 8 Aug, 13:02 Fix
  • prototypical checker for wall loops, enabled partially.

    Helixhorned r4569 8 Aug, 13:02 FixEngine
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    Inspired by http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151 the corruption checker now checks for certain conditions of the loops of each sector. Recall that CW loops are outer and CCW loops are inner. - If a sector has no or more than one outer loop, count that as corruption (level 4 and 3, respectively). - (Disabled) For sectors with exactly one outer loop, check that all inner ones are inside it. This is currently not compiled due to an asymmetry of loopinside() for degenerate cases, similar to pre-r3898 inside().

  • General

    A couple of Lunatic updates. DONT_BUILD.

    Helixhorned r4567 written 2 Aug 2014 FixCON
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    - LunaCON: support for setting userdef[].m_volume_number, getting .last_level - bump con_lang.MAXEVENTS - fix compilation of astub.c

  • General

    Fix MSVC build.

    Hendricks266 r4566 written 28 Jul 2014 Fix
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    DONT_BUILD.

  • General

    Fix C++ -Woverflow warnings in KenBuild.

    Hendricks266 r4556 written 27 Jul 2014 Fix
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    DONT_BUILD.

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July 2014 3 builds · 11 commits

Build 4552

22 Jul 2014 · 14 commits · 1 author SVN
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  • General

    Fix Synthesis (at least partially).

    Hendricks266 r4552 22 Jul, 23:04 Fix
  • General

    Re-add $(abspath ...) wrapping to libdirs to try and fix Synthesis.

    Hendricks266 r4551 22 Jul, 18:48 Fix
  • General

    Three Mac patches from rhoenie:

    Hendricks266 r4548 22 Jul, 04:19 Fix
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    -sdlayer: Apple and GTK are not mutually exclusive. -Makefile.common: Specify WITHOUT_GTK?=1 by default. -Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below. One fix from me: -osxbuild.sh: Fix building tools.

  • General

    Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.

    Hendricks266 r4544 22 Jul, 04:18 Fix
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  • General

    Lunatic fixes:

    Hendricks266 r4540 written 10 Jul 2014 Fix
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    1 compiler error. 2 compiler warnings. 1 runtime warning. Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes. DONT_BUILD.

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Build 4538

6 Jul 2014 · 2 commits · 1 author SVN
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  • General

    Extend ebacktrace in two ways.

    Hendricks266 r4538 6 Jul, 15:38 FixEngine
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    1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log. 2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

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June 2014 5 builds · 14 commits

Build 4509

13 Jun 2014 · 9 commits · 1 author SVN
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  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 Jun, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 Jun, 02:04 Fix
  • General

    Update ebacktrace to avoid crashes and improve the quality of the diagnostic output.

    Hendricks266 r4503 13 Jun, 02:03 Fix
  • General

    Fix a recently-introduced C++ error.

    Hendricks266 r4501 13 Jun, 02:01 Fix
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May 2014 6 builds · 8 commits

Build 4477

22 May 2014 · 1 commit · 1 author SVN
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  • General

    actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

    Helixhorned r4477 22 May, 01:56 FixEngine
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    This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).

Build 4476

18 May 2014 · 4 commits · 1 author SVN
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