EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 1,185 builds · 2,319 commits

Export CSV
Display options
Commit details:

February 2016 4 builds · 12 commits

January 2016 8 builds · 26 commits

Build 5593

26 Jan 2016 · 5 commits · 1 author SVN
Open build
  • General

    Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included.

    Hendricks266 r5593 26 Jan, 23:30 Fix
    Show details

    Exposed by lunatic_game.c when LUNATIC=1.

  • Fix unused-parameter warnings.

    Hendricks266 r5592 26 Jan, 23:30 Fix
  • Fix discarded-qualifiers warnings.

    Hendricks266 r5591 26 Jan, 23:30 Fix
  • Fix cast-qual warnings having to do with L_RunString.

    Hendricks266 r5590 26 Jan, 23:30 Fix
Open the build to see all 5 commits

Build 5588

26 Jan 2016 · 4 commits · 1 author SVN
Open build
  • General

    Fix problem with C-CON sector and wall structure access. Oops.

    TerminX r5587 26 Jan, 23:16 FixEngineCON
  • General

    Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.

    TerminX r5585 26 Jan, 23:16 FixEngine
Open the build to see all 4 commits

Build 5548

10 Jan 2016 · 16 commits · 1 author SVN
Open build
  • General

    Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.

    TerminX r5547 10 Jan, 21:06 Fix
  • General

    Fix some ENet const issues. DONT_BUILD.

    TerminX r5545 10 Jan, 21:05 Fix
  • General

    Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!

    TerminX r5540 10 Jan, 21:05 Fix
  • General

    Fix a stupid error in MACT, found with GCC's -Wlogical-op parameter.

    TerminX r5538 10 Jan, 21:05 Fix
  • General

    Fix a few instances where bitptr wasn't properly set after writing to the compiled script

    TerminX r5535 10 Jan, 21:05 Fix
Open the build to see all 16 commits

Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
Open build
Open the build to see all 19 commits

December 2015 5 builds · 12 commits

Build 5498

27 Dec 2015 · 3 commits · 1 author SVN
Open build
  • General

    Projectile changes:

    TerminX r5498 27 Dec, 18:04 Fix
    Show details

    -palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

  • General

    Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

    TerminX r5497 27 Dec, 18:04 Fix
Open the build to see all 3 commits

Build 5466

4 Dec 2015 · 6 commits · 1 author SVN
Open build
  • Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.

    Hendricks266 r5465 4 Dec, 03:52 FixEngine
    Show details

    This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

  • General

    Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.

    Hendricks266 r5463 4 Dec, 03:52 FixEngine
    Show details

    This fixes the bug with user maps ending in 65534-tagged sectors, reported by FistMarine: https://forums.duke4.net/topic/8367-end-of-level-bug/ It also eliminates dead code belonging to the nukebutton.

  • General

    Fix unused global variables in menus.c with DROIDMENU defined.

    Hendricks266 r5462 4 Dec, 03:52 Fix
  • General

    Fix an unused variable in menus.c with USE_OPENGL=0.

    Hendricks266 r5461 4 Dec, 03:52 Fix
Open the build to see all 6 commits

November 2015 5 builds · 12 commits

Build 5460

28 Nov 2015 · 6 commits · 1 author SVN
Open build
  • General

    Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.

    Hendricks266 r5460 28 Nov, 01:06 FixEngine
    Show details

    This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

  • General

    More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.

    Hendricks266 r5459 28 Nov, 01:06 Fix
  • General

    Fix a compiler error on introduced in r5445.

    Hendricks266 r5458 28 Nov, 01:06 Fix
  • General

    Fix typo in r5448.

    Hendricks266 r5457 28 Nov, 01:06 Fix
  • General

    Fix compiler warnings when building for 32-bit.

    Hendricks266 r5456 28 Nov, 01:06 Fix
Open the build to see all 6 commits

Build 5454

25 Nov 2015 · 20 commits · 2 authors SVN
Open build
  • General

    Miscellaneous NAM and WWII GI tweaks/fixes.

    Hendricks266 r5452 25 Nov, 04:08 Fix
    Show details

    Remaining issues: - Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

  • Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.

    Hendricks266 r5440 25 Nov, 04:07 FixEngine
Open the build to see all 20 commits