EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 92 builds · 211 commits

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September 2018 4 builds · 6 commits

Build 6975

1 Sep 2018 · 6 commits · 1 author SVN
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  • General

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 Sep, 12:36 Fix
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July 2018 5 builds · 8 commits

Build 6955

22 Jul 2018 · 10 commits · 1 author SVN
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  • General

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 Jul, 19:55 Fix
  • General

    Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]

    Hendricks266 r6950 22 Jul, 19:55 Fix
  • General

    Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]

    Hendricks266 r6949 22 Jul, 19:55 Fix
  • General

    Fix variable capitalization in Dependencies.mak files

    Hendricks266 r6946 22 Jul, 19:55 Fix
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Build 6939

14 Jul 2018 · 2 commits · 1 author SVN
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  • General

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 Jul, 14:36 FixEngine
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    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

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Build 6937

2 Jul 2018 · 2 commits · 1 author SVN
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  • General

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 Jul, 21:29 FixEngine
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    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

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June 2018 10 builds · 15 commits

Build 6933

27 Jun 2018 · 1 commit · 1 author SVN
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  • General

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 Jun, 19:00 FixEngine

Build 6932

25 Jun 2018 · 2 commits · 1 author SVN
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  • General

    glsurface.h/.cpp: change how the palette is handled and fix tinting/fading

    pogokeen r6932 25 Jun, 07:53 Fix
  • General

    Revert a number of changes from r6929 and r6930 that are no longer necessary.

    pogokeen r6931 25 Jun, 07:53 FixEngine
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    Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

Build 6930

23 Jun 2018 · 3 commits · 1 author SVN
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  • General

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 Jun, 17:55 FixEngine
  • General

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 Jun, 17:55 FixEngine
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Build 6927

20 Jun 2018 · 1 commit · 1 author SVN
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  • General

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 Jun, 21:12 FixEngine

Build 6926

14 Jun 2018 · 2 commits · 1 author SVN
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  • General

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 Jun, 14:25 Fix
  • General

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 Jun, 14:25 Fix

Build 6909

5 Jun 2018 · 2 commits · 1 author SVN
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  • General

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 Jun, 14:59 Fix
  • General

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 Jun, 14:59 Fix

May 2018 13 builds · 21 commits

Build 6907

30 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 May, 05:01 FixEngine