Build 6461
SVN-
General
Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
SVN handles and Git names are merged into one person.
Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
This should fix the scrambled log output when the game crashes while executing a CON script somewhere
Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.
Fix display of the fragbar in widescreen.
Patch from Striker.
Fix the fragbar not respecting GAMETYPE_FRAGBAR.
Patch from Striker.
Fix randomseed in multiplayer.
Merged from private network branch. Patch by [IFOC]75, prepared by Striker.
Address a typo in r6435 affecting SDL 1.2 builds.
Fix crash in startup window when no game data is found.
Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
Partial build fix for Lunatic.
Fix building the tools on Mac.
Mess with Wii stuff to fix a majority of its make invocation circumstances.
Fix OSD_SetParameters signature.
KenBuild, SW: Fix screencapture signature.
Fix RangeInt32.
Fix two warnings. DONT_BUILD.
Fix checkavailweapon command.
Fix a fallthrough annotation. DONT_BUILD.
Fix a warning. DONT_BUILD.
Fix playervar quick structure access.
Fix issue with screenshots
In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.
Fixes strange issues with lighting on models.
Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
Build fix
Build fix
I think this fixes readarrayfromfile and writearraytofile
Fix issue with r6374
Fix console background when using oversized font characters
Another attempt at fixing the problems caused by my recent changes to gamearrays
Fix gcc 7.1.0 warnings
Fix building with Clang
Fix compiler warning
Fix some int/int32_t mismatches. DONT_BUILD.
Fix USE_OPENGL=0 build.
Fix issue with changing settings in the startup window
Fix a bug with undefinegamefunc breaking the key configuration menu.
What a hilarious typo
Some work on CON arrays. Hopefully nothing is broken!
Fix old Build engine bug: setgotpic() not called from parascan()