EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2020 7 builds · 29 commits

Build 8641

11 Feb 2020 · 12 commits · 1 author SVN
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  • General

    Re-enable ignoring 256 units of curb when clipping against ceilings

    TerminX r8639 11 Feb, 01:21 Fix
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    This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.

  • General

    Fix for E1L1 dumpster fire issue

    TerminX r8636 11 Feb, 01:21 Fix
  • General

    Fix a couple of forward declarations

    TerminX r8635 11 Feb, 01:21 Fix
  • General

    Avoid overflow in clipmove()

    TerminX r8633 11 Feb, 01:21 FixEngine
  • General

    Steamworks fix

    TerminX r8632 11 Feb, 01:21 Fix
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Build 8620

7 Feb 2020 · 4 commits · 1 author SVN
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  • General

    Fix stupid typo that broke conveyor belts

    TerminX r8620 7 Feb, 21:09 Fix
  • General

    Improve player input locking logic

    TerminX r8619 7 Feb, 21:09 Fix
    Show details

    This fixes the issue with mouse input and viewscreens.

  • General

    Fix hilarious bug where holding the strafe modifier and pressing turn left/right moved the player in the wrong direction

    TerminX r8617 7 Feb, 21:09 Fix
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Build 8616

6 Feb 2020 · 13 commits · 1 author SVN
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  • General

    Revert "Hackish fix for spline interpolation crash in libxmp-lite"

    TerminX r8616 6 Feb, 14:01 Fix
  • General

    Patch from Nuke.YKT to fix a sprite rendering issue in Polymost

    TerminX r8611 6 Feb, 14:01 FixEngine
  • General

    Minor clipping fix

    TerminX r8608 6 Feb, 14:00 Fix
  • General

    Fix issue with trying to pump a nonexistent SDL event queue when in the middle of changing resolutions

    TerminX r8607 6 Feb, 14:00 Fix
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Build 8603

1 Feb 2020 · 27 commits · 1 author SVN
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  • SW

    Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

    Hendricks266 r8597 1 Feb, 22:41 FixEngine
    Show details

    This fixes their invisibility in Polymost.

  • SW

    Add Redux's workaround for glitchy fist HUD sprites in widescreen

    Hendricks266 r8589 1 Feb, 22:40 FixEngine
  • SW

    Fix mirrors in Polymost

    Hendricks266 r8588 1 Feb, 22:40 FixEngine
    Show details

    Thanks to NY00123.

  • General

    renderMakeTSpriteFromSprite: Copy extra, since SW uses it

    Hendricks266 r8587 1 Feb, 22:40 Fix
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    SW: This fixes enemies glowing under nightvision.

  • SW

    Fix -Wformat-security warning

    Hendricks266 r8585 1 Feb, 22:40 Fix
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Build 8576

1 Feb 2020 · 3 commits · 1 author SVN
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  • General

    Fix the wrong aspect ratios of map grids for Ken-Build and SW,

    NY00123 r8576 1 Feb, 02:29 Fix
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    as well as the wrong aspect ratio in 3D for Ken-Build.

  • General

    Fix OPL music playback with snd_numchannels == 1

    NY00123 r8575 1 Feb, 02:29 Fix
  • General

    Fix read of uninitialized EMIDI_IncludeTrack value in _MIDI_ResetTracks

    NY00123 r8574 1 Feb, 02:29 Fix

January 2020 4 builds · 22 commits

Build 8572

29 Jan 2020 · 38 commits · 1 author SVN
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  • General

    This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.

    TerminX r8568 29 Jan, 03:37 FixEngine
  • fix NPOT tile rendering when hightile option is disabled

    TerminX r8566 29 Jan, 03:37 FixEngine
  • General

    Fix issue where the skill selection voice sometimes blocked playback of the E1L1 map entry voice

    TerminX r8564 29 Jan, 03:37 Fix
  • General

    Hackish fix for spline interpolation crash in libxmp-lite

    TerminX r8561 29 Jan, 03:37 Fix
  • General

    Fix issue where radius damage wasn't able to hit/damage sectors, walls, and sprites it should have been able to

    TerminX r8558 29 Jan, 03:37 FixEngine
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Build 8534

20 Jan 2020 · 1 commit · 1 author SVN
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  • General

    game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between

    pogokeen r8534 20 Jan, 22:01 Fix

Build 8533

3 Jan 2020 · 39 commits · 1 author SVN
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  • Fix -Wunused-parameter warnings

    Hendricks266 r8527 3 Jan, 02:21 FixEngine
  • Fix -Wheader-guard warning

    Hendricks266 r8526 3 Jan, 02:21 Fix
  • SW

    Fix FindDistance3D calls to not z>>4 at the call site

    Hendricks266 r8525 written 25 Dec 2019 Fix
    Show details

    This is handled by the function itself now. Fixes the distance issue with the ceiling fan.

  • SW

    Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead

    Hendricks266 r8517 written 25 Dec 2019 Fix
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    Fixes menu usability with game data versions before 1.2

  • SW

    Avoid memory leaks when playing a new music file

    Hendricks266 r8516 written 25 Dec 2019 Fix
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December 2019 12 builds · 31 commits

Build 8486

22 Dec 2019 · 21 commits · 1 author SVN
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  • General

    Fix -Wunused-parameter in my CONTROL_ClearUserInput fix

    Hendricks266 r8486 22 Dec, 02:24 Fix
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 Dec, 02:21 FixEngine
  • General

    SW, KenBuild: Draw mouse cursor in editor's 3D mode

    Hendricks266 r8484 22 Dec, 02:21 Fix
    Show details

    Will still look wrong in SW due to reversed palette ramps.

  • General

    Fix a mistake in my temporary CONTROL_ClearUserInput

    Hendricks266 r8483 22 Dec, 02:21 Fix
    Show details

    Fixes skipping SW's 3D Realms screen and intro logo.

  • General

    Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

    Hendricks266 r8480 22 Dec, 02:21 Fix
    Show details

    Agreed that this feature serves no purpose on modern systems.

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Build 8422

9 Dec 2019 · 1 commit · 1 author SVN
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  • General

    Revert "Windows: Remove keyboard layout switching entirely"

    TerminX r8422 9 Dec, 01:43 Fix
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    This change was not well thought out and breaks a number of things for users of foreign keyboards. Unfortunately, we are still at a point where removing keyboard layout switching is a QOL downgrade.

Build 8420

8 Dec 2019 · 7 commits · 1 author SVN
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  • General

    Improve diagnostic printing of slopalookup overflows

    Hendricks266 r8419 8 Dec, 22:02 Fix
  • General

    Fix regression in software rendering of slopes in r8363

    Hendricks266 r8418 8 Dec, 22:02 FixEngine
  • General

    Fix SDL 1.2 build

    Hendricks266 r8417 8 Dec, 22:02 Fix
  • General

    Fix RENDERTYPE=WIN build

    Hendricks266 r8416 8 Dec, 22:02 Fix
    Show details

    Broken in r8319.

  • General

    Fix crash when specifying an out of range value for sys_timer in the console

    Hendricks266 r8414 8 Dec, 22:02 Fix
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    Manifests as a crash on startup for all users who previously had sys_timer set to 4.

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Build 8413

8 Dec 2019 · 1 commit · 1 author SVN
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  • General

    This should fix rare stalls of several seconds when changing window focus on some Windows systems, related to changing the keyboard layout

    TerminX r8413 8 Dec, 01:20 Fix

Build 8412

7 Dec 2019 · 45 commits · 1 author SVN
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  • General

    Fix SW compilation under VS

    TerminX r8412 7 Dec, 15:53 Fix
  • General

    Fix Mapster32 undo corruption issue

    TerminX r8411 7 Dec, 15:53 FixEngine
  • General

    Fix cacheAllSounds() being called before .def parsing... oops!

    TerminX r8404 7 Dec, 15:52 Fix
  • General

    Fix osdcmd_changelevel

    TerminX r8397 7 Dec, 15:52 Fix
  • General

    ENet fix to allow running on Windows XP again... completely untested tbh

    TerminX r8385 7 Dec, 15:51 Fix
    Show details

    This is not the only thing that breaks compatibility with XP, but this fixes the ENet part of it.

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Build 8367

7 Dec 2019 · 7 commits · 1 author SVN
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  • General

    This workaround doesn't appear to be necessary anymore

    TerminX r8364 7 Dec, 15:49 Fix
    Show details

    Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.

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Build 8360

4 Dec 2019 · 9 commits · 1 author SVN
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  • General

    Re-add r_usetileshades

    Hendricks266 r8360 4 Dec, 21:41 Fix
    Show details

    This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

  • General

    Fix an error in the removal of r_usetileshades

    Hendricks266 r8358 4 Dec, 21:40 Fix
    Show details

    Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

  • General

    Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

    Hendricks266 r8357 4 Dec, 21:40 FixEngine
    Show details

    Patch from Fox and Nuke.YKT.

  • General

    Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

    Hendricks266 r8356 4 Dec, 21:40 Fix
    Show details

    Patch from Fox.

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