Build 6443
SVN-
General
Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
SVN handles and Git names are merged into one person.
Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
Partial build fix for Lunatic.
Fix building the tools on Mac.
Mess with Wii stuff to fix a majority of its make invocation circumstances.
Fix OSD_SetParameters signature.
KenBuild, SW: Fix screencapture signature.
Fix RangeInt32.
Fix two warnings. DONT_BUILD.
Fix checkavailweapon command.
Fix a fallthrough annotation. DONT_BUILD.
Fix a warning. DONT_BUILD.
Fix playervar quick structure access.
Fix issue with screenshots
In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.
Fixes strange issues with lighting on models.
Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
Build fix
Build fix
I think this fixes readarrayfromfile and writearraytofile
Fix issue with r6374
Fix console background when using oversized font characters
Another attempt at fixing the problems caused by my recent changes to gamearrays
Fix gcc 7.1.0 warnings
Fix building with Clang
Fix compiler warning
Fix some int/int32_t mismatches. DONT_BUILD.
Fix USE_OPENGL=0 build.
Fix issue with changing settings in the startup window
Fix a bug with undefinegamefunc breaking the key configuration menu.
What a hilarious typo
Some work on CON arrays. Hopefully nothing is broken!
Fix old Build engine bug: setgotpic() not called from parascan()
Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t
Fix a small regression with actions and improve performance while we're at it.
Revert part of r6230
Fix flickering text on the bonus screen. Derp.
Fix something stupid I noticed
Fix bug with setuserdef vm_sprite