Build 6821
SVN-
General
Revert a small change to cache1d and default lz4CompressionLevel to 5
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General
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
SVN handles and Git names are merged into one person.
Revert a small change to cache1d and default lz4CompressionLevel to 5
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
Standalone build warning fix
Build fixes, oops
Fix hitradius performance when affecting tons of walls
Fix console background disappearing intermittently
polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures
Fix build
Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
No, really.
Fix MSVC build
Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.
Patch from Fox.
Fix smoothness of q16 mouse aiming
xa.cpp: Fix the crackling noise.
Fix Polymer issues introduced with change to Q16.16 view angles
Fix save deletion in the load menu not closing the verification prompt appropriately.
While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.
Fix up CON to work with Q16.16 values
Use Q16.16 fixed point for player horiz
Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
Fix "too many sprites spawned" check
1. Fix translucency in the mouse cursor.
2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.
Fix the position of the notch when scaling the slidebar with the mouse.
Patch from Fox.
Revert change to _multivc.h because it fucked up the volume slider
Fix whitespace issues
polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.
Fix the interaction between starttrack and toggling music off.
Fix autoaim getting overwritten on load by whatever it was when the save was created.
sdlayer.cpp: fix vsync heartbeat issue on some NVidia & Intel drivers
Fix typo in collections.h. DONT_BUILD
Some screentext fixes (that don't affect CON scripts)
game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded