EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2020 12 builds · 26 commits

Build 8894

30 Apr 2020 · 21 commits · 2 authors GIT
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  • allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites

    TerminX 3e43bed written 29 Apr 2020 FixEngine
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    Fixes #18.

  • fix APLAYER radius damage distance calculation regression

    TerminX 0c95661 written 29 Apr 2020 Fix
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    Fixes #20.

  • fix crash when a configuration file contains mus_xmp_interpolation but multivoc isn't initialized when the cfg is parsed

    TerminX 6ad4f7b written 25 Apr 2020 Fix
  • General

    Get rid of FIXMATH_NO_OVERFLOW

    TerminX f708029 written 25 Apr 2020 Fix
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    We're explicitly using the functions that rely on the overflow detection functionality, so this will never be useful to us.

  • work around crash when ov_read fails

    TerminX 26f683c written 24 Apr 2020 Fix
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Build 8871

21 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Derp...

    TerminX 198d5bc 21 Apr, 12:41 Fix
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    Probably actually fixes #4. Regardless, I want to note that this is really sub-optimal.

Build 8868

20 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix crash with CONs that only define one skill

    TerminX 734dddb 20 Apr, 13:57 Fix
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    Fixes #3.

Build 8867

20 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix really stupid error with CON_NULLOP branch detection

    TerminX c2ed7ae 20 Apr, 13:22 Fix
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    Fixes #4.

Build 8863

14 Apr 2020 · 13 commits · 1 author GIT
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  • General

    Use pragma pack in sw/src/network.h instead of the locally defined

    NY00123 cca9170 14 Apr, 22:59 Fix
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    PACKED macro. This is more consistent with the current Duke3D codebase, and further fixes build with older versions of MinGW GCC, in which attribute packed is broken without specifying -mno-ms-bitfields.

  • General

    Fix usage of possibly wrong address in sw/src/player.cpp:DoPlayerHorizon

    NY00123 e572a42 14 Apr, 21:09 Fix
  • General

    Interpolation fixes for SW:

    NY00123 73a0aa3 written 13 Apr 2020 FixEngine
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    draw.cpp: Fix the lack of interpolation while walking on a sector object, like the bus roof or the floor of the train in Seppuku Station. track.cpp: Make sure the player's location and angle aren't mistakenly interpolated while standing on a moving sector object as a consequence.

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Build 8846

12 Apr 2020 · 30 commits · 2 authors GIT
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  • General

    Revert SVN commit 8677; It wasn't sufficient in case

    NY00123 1972c16 written 5 Apr 2020 Fix
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    one of the players toggled mouse aiming in the middle of a game, and it worked even worse in Master/Slave mode. Additionally, tying input to frame rate made the problem disappear.

  • SW

    We can revert the change of siang to q16 now

    NY00123 a84d000 written 4 Apr 2020 Fix
  • SW

    Revert commented out horiz->q16horiz renames in DSPRINTF strings

    NY00123 c2f620a written 4 Apr 2020 Fix
  • SW

    Fix typo in DoPlayerTeleportToSprite, following the migration to q16 angles

    NY00123 5b3467a written 4 Apr 2020 Fix
  • General

    Fix multiplayer desync after the change to q16 angle and horiz.

    NY00123 6edb206 written 3 Apr 2020 Fix
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    Note that this includes non-portable unaligned accesses, but this already applies to surrounding code. Just add comments for now.

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Build 8815

9 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix player sprite disappearing and chat indicator using the wrong sprite when typing.

    Jordon Moss 5e5cfd9 9 Apr, 23:03 FixEngine

Build 8812

7 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix stupid typo that broke the camera aiming at the enemy that killed you in Duke3D

    TerminX 4af08d4 7 Apr, 10:00 Fix