EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2021 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2021 9 build · 21 commit

Build 9881

23 dic 2021 · 1 commit · 1 autore GIT
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  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 dic, 09:39 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

Build 9875

14 dic 2021 · 34 commit · 1 autore GIT
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  • fix misleading usage of A_CheckSpriteFlags() (comparison with 0 implied the function returns the flag bits instead of `true` or `false`; it does not)

    TerminX b85ed73 scritto il 24 nov 2021 Fix
  • fix redundant assignment

    TerminX 544044d scritto il 24 nov 2021 Fix
  • fix use of value before validation in polymer_updatewall()

    TerminX defbbfb scritto il 8 dic 2021 FixEngine
  • fix copy/paste error in screentextRender()

    TerminX 4c19398 scritto il 8 dic 2021 FixEngine
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    For some reason, this error didn't propagate into screentextGetSize().

  • fix copy/paste error

    TerminX 324edd1 scritto il 8 dic 2021 Fix
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Build 9841

10 dic 2021 · 1 commit · 1 autore GIT
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  • Only attempt to switch subweapon if we actually have the weapon

    Dino Bollinger a6dfd93 scritto il 9 dic 2021 FixCON
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    This fixes a bug in World Tour where trying to switch to the flamethrower while the current weapon is the freezer, and you have flamethrower ammo but not the actual weapon itself, then this instead locks the weapon key, preventing you from switching back to the freezer from other weapons. This bug also affected the Shrinker, but only if CON code changes the 'gotweapon 11' value to 0 after the player obtains the weapon.

Build 9840

8 dic 2021 · 1 commit · 1 autore GIT
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  • Remove the 'previousboardfilename' mapart hack

    Dino Bollinger dfee579 scritto il 1 dic 2021 Fix
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    This was a bandaid that prevented repeatedly loading the same mapart when loading savegames. This meant having to constantly update the buffer whenever clearing mapart, which is undesirable. Fixes mapart not reloading after quitting to title, or ending an episode and then loading a savegame.

Novembre 2021 15 build · 32 commit

Build 9828

28 nov 2021 · 10 commit · 2 autori GIT
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Build 9804

19 nov 2021 · 8 commit · 2 autori GIT
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  • Generale

    Revert "Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36"

    TerminX 4d7b0b9 scritto il 18 nov 2021 Fix
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    Annulla
    fbf4ab5 — Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36 (Build 9382)
  • oops, this still needs to be called here for Polymer to work in the editor

    TerminX 1b880e5 scritto il 16 nov 2021 FixEngine
  • fix warning

    TerminX f5a0f08 scritto il 12 nov 2021 FixEngine
  • Generale

    Fix some whitespace that ended up with tabs in it

    TerminX 19c6fd7 scritto il 12 nov 2021 Fix
  • Add linear sampler object, fixes forcefilter DEF token in polymost.

    Jordon Moss 7009ff7 scritto il 18 nov 2021 FixEngine
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Build 9795

15 nov 2021 · 2 commit · 1 autore GIT
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  • fix integer overflow of globalzd in floor sprite rendering code

    nukeykt b733b43 15 nov, 01:27 FixEngine
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    This commit also simplifies previous x/y panning fix

  • fix integer overflow of x/y panning in floor sprite rendering code

    nukeykt c4310a2 scritto il 14 nov 2021 FixEngine

Build 9793

12 nov 2021 · 2 commit · 2 autori GIT
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  • Prevent savemapstate during gamemodes EOL, RESTART and DEMO

    Dino Bollinger d908123 scritto il 15 lug 2021 Fix
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    This prevents accidentally overwriting the wrong map slot.

  • Generale

    Revert "Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea"

    TerminX 8e253a9 12 nov, 22:04 Fix
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    Annulla
    c1a128d — Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea (Build 9787)

Build 9787

12 nov 2021 · 5 commit · 1 autore GIT
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  • fix a few polymer lighting bugs, add interpolation to light positions, etc

    TerminX e67e539 12 nov, 08:38 FixEngine
  • improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks

    TerminX b6740a7 12 nov, 08:38 FixEngine
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    This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state. Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.

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