EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2017 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2017 10 build · 22 commit

Build 6567

17 dic 2017 · 4 commit · 2 autori SVN
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  • Generale

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 dic, 01:27 Fix
  • Generale

    Revert a tweak made for HTTKC

    TerminX r6566 17 dic, 01:27 Fix
  • Generale

    Fixed file handle leak when loading a save game

    pogokeen r6565 scritto il 16 dic 2017 Fix
  • Generale

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 scritto il 16 dic 2017 Fix

Build 6563

11 dic 2017 · 13 commit · 1 autore SVN
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  • Generale

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 dic, 21:14 Fix
    Mostra dettagli

    Patch from Fox.

  • Generale

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 dic, 21:14 Fix
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    Patch from Fox.

  • Generale

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 dic, 21:14 FixEngine
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    Patch from Fox.

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Build 6547

8 dic 2017 · 6 commit · 1 autore SVN
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  • Generale

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 dic, 18:56 FixCON
  • Generale

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 dic, 18:56 Fix
  • Generale

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 dic, 18:56 Fix
  • Generale

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 dic, 18:56 Fix
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Novembre 2017 4 build · 4 commit

Ottobre 2017 8 build · 13 commit

Build 6494

30 ott 2017 · 3 commit · 1 autore SVN
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  • Generale

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 ott, 19:09 FixEngine
  • Generale

    Crash fix

    TerminX r6493 30 ott, 19:09 Fix
  • Generale

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 ott, 19:09 Fix

Build 6488

16 ott 2017 · 2 commit · 1 autore SVN
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  • Generale

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 ott, 14:17 FixEngine
  • Generale

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 ott, 14:17 FixCON

Build 6482

15 ott 2017 · 7 commit · 1 autore SVN
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  • Generale

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 ott, 16:10 Fix
    Mostra dettagli

    Reported by RunningDuke.

  • Generale

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 ott, 16:10 Fix
    Mostra dettagli

    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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