EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2015 5 build · 12 commit

Build 5498

27 dic 2015 · 3 commit · 1 autore SVN
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  • Generale

    Projectile changes:

    TerminX r5498 27 dic, 18:04 Fix
    Mostra dettagli

    -palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

  • Generale

    Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

    TerminX r5497 27 dic, 18:04 Fix
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Build 5491

22 dic 2015 · 17 commit · 1 autore SVN
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  • Generale

    Fix CLANG warnings

    TerminX r5491 22 dic, 20:06 Fix
  • Generale

    Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

    TerminX r5490 22 dic, 20:06 FixCON
  • Generale

    Fix cstat 1024 in classic and Polymer

    TerminX r5484 22 dic, 20:05 FixEngine
  • Generale

    Fix FIRELASER spawning multiple Polymer lights

    TerminX r5476 22 dic, 20:05 FixEngine
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Build 5466

4 dic 2015 · 6 commit · 1 autore SVN
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  • Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.

    Hendricks266 r5465 4 dic, 03:52 FixEngine
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    This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

  • Generale

    Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.

    Hendricks266 r5463 4 dic, 03:52 FixEngine
    Mostra dettagli

    This fixes the bug with user maps ending in 65534-tagged sectors, reported by FistMarine: https://forums.duke4.net/topic/8367-end-of-level-bug/ It also eliminates dead code belonging to the nukebutton.

  • Generale

    Fix unused global variables in menus.c with DROIDMENU defined.

    Hendricks266 r5462 4 dic, 03:52 Fix
  • Generale

    Fix an unused variable in menus.c with USE_OPENGL=0.

    Hendricks266 r5461 4 dic, 03:52 Fix
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Novembre 2015 5 build · 12 commit

Build 5460

28 nov 2015 · 6 commit · 1 autore SVN
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  • Generale

    Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.

    Hendricks266 r5460 28 nov, 01:06 FixEngine
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    This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

  • Generale

    More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.

    Hendricks266 r5459 28 nov, 01:06 Fix
  • Generale

    Fix a compiler error on introduced in r5445.

    Hendricks266 r5458 28 nov, 01:06 Fix
  • Generale

    Fix typo in r5448.

    Hendricks266 r5457 28 nov, 01:06 Fix
  • Generale

    Fix compiler warnings when building for 32-bit.

    Hendricks266 r5456 28 nov, 01:06 Fix
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Build 5454

25 nov 2015 · 20 commit · 2 autori SVN
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  • Generale

    Miscellaneous NAM and WWII GI tweaks/fixes.

    Hendricks266 r5452 25 nov, 04:08 Fix
    Mostra dettagli

    Remaining issues: - Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

  • Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.

    Hendricks266 r5440 25 nov, 04:07 FixEngine
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Build 5423

14 nov 2015 · 11 commit · 2 autori SVN
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Ottobre 2015 7 build · 17 commit

Build 5412

31 ott 2015 · 3 commit · 1 autore SVN
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  • fix fillsector() calls before fade_editor_screen().

    Helixhorned r5411 31 ott, 08:13 FixEngine
    Mostra dettagli

    The latter allows one to specify a color to keep, but with r5302 the fillsector() highlights are drawn with transparency, thus making it ineffective. Add an argument to toggle transparency to fillsector() (now fillsector_maybetrans()) and two wrapper functions.

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Build 5395

20 ott 2015 · 8 commit · 1 autore SVN
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  • Generale

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 ott, 00:15 Fix
  • Generale

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 ott, 00:15 Fix
  • Generale

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 ott, 00:15 FixEngine
  • Generale

    Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.

    TerminX r5389 20 ott, 00:15 FixEngine
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Build 5384

10 ott 2015 · 9 commit · 1 autore SVN
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  • Generale

    Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.

    Hendricks266 r5384 scritto il 9 ott 2015 Fix
  • Generale

    Fix two unused function warnings in mdsprite.c when building with POLYMER=0.

    Hendricks266 r5381 scritto il 9 ott 2015 FixEngine
  • Generale

    OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.

    Hendricks266 r5380 scritto il 9 ott 2015 Fix
  • Generale

    OS X: Fix POLYMER=0 build.

    Hendricks266 r5379 scritto il 9 ott 2015 FixEngine
  • Generale

    Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]

    Hendricks266 r5378 scritto il 9 ott 2015 Fix
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Settembre 2015 2 build · 7 commit

Build 5366

27 set 2015 · 9 commit · 1 autore SVN
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  • Generale

    Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.

    Hendricks266 r5365 27 set, 14:18 Fix
  • Generale

    Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.

    Hendricks266 r5364 27 set, 14:18 Fix
  • Generale

    Build tools/OS X: Fix build by satisfying compat.c's dependence on osxbits.m.

    Hendricks266 r5361 27 set, 14:18 Fix
  • Generale

    Build tools/Windows: Fix text outout by compiling without -mwindows.

    Hendricks266 r5360 27 set, 14:18 Fix
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Build 5357

23 set 2015 · 5 commit · 1 autore SVN
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  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 set, 23:31 FixEngine
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 set, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 set, 23:31 FixCON
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Agosto 2015 7 build · 9 commit