EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 2 attivi

Visualizzate 252 build · 630 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Agosto 2026 1 build · 3 commit

Build 10669

7 ago 2026 · 5 commit · 2 autori GIT
Apri la build
  • Add warning about zero-length files crashing original EXEs

    Hendricks266 ec5824d 7 ago, 21:28 Fix
  • Generale

    Revert "engine: lower Polymost SCISDIST to 0.1f"

    Hendricks266 70fb2f6 7 ago, 20:26 FixEngine
    Mostra dettagli
    Annulla
    c07a22e — engine: lower Polymost SCISDIST to 0.1f (Build 10514)
  • Generale

    Fix MSVC build failure

    Hendricks266 5cf92ea 7 ago, 19:40 Fix
    Mostra dettagli
    Segue
    c611a02 — compat.h: Rearrange `HAVE_CXX11_HEADERS` (Build 10664)
Apri la build per vedere tutti i 5 commit

Febbraio 2026 1 build · 5 commit

Build 10664

3 feb 2026 · 12 commit · 2 autori GIT
Apri la build
  • Avoid crash when given an OOB voxel ID

    Hendricks266 ba6b7bb 3 feb, 04:14 FixEngine
  • Generale

    libtess2.h: Fix warning: variable 'faceVerts' set but not used [-Wunused-but-set-variable]

    Hendricks266 bbcc267 3 feb, 01:58 Fix
  • Fix warning: variable 'y2b' set but not used [-Wunused-but-set-variable]

    Hendricks266 29014e0 3 feb, 01:21 Fix
  • Fix warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]

    Hendricks266 442444b 3 feb, 01:17 Fix
  • SW

    Fix warning: format string is not a string literal (potentially insecure) [-Wformat-security]

    Hendricks266 ade9580 3 feb, 01:16 Fix
    Mostra dettagli
    Segue
    954e9b1 — SW: Add template function TerminateWithMsg and wrapper TerminateWithSimpleMsg (Build 10651)
Apri la build per vedere tutti i 12 commit

Novembre 2025 1 build · 1 commit

Ottobre 2025 4 build · 6 commit

Build 10638

16 ott 2025 · 2 commit · 1 autore GIT
Apri la build
  • Increase mmulti.cpp's MAXPAKSIZE (size of pakbuf in bytes) to 2048.

    NY00123 227c11d scritto il 10 ott 2025 FixEngine
    Mostra dettagli

    This appeared to fix a long-standing issue, where a relatively high ping between two players (say, about 750ms) could start increasing over time due to accumulated messages not being sent sufficiently fast.

Apri la build per vedere tutti i 2 commit

Build 10636

14 ott 2025 · 6 commit · 1 autore GIT
Apri la build
  • SW

    Fixed player movement prediction, now actually based on predicted angle

    NY00123 964ce88 14 ott, 20:02 Fix
  • SW

    Fix switch to double Uzi for multiplayer games upon pick-up of second Uzi

    NY00123 8c88202 scritto il 13 ott 2025 Fix
  • SW

    Fix multiplayer sync errors with the weapon auto-switching toggle

    NY00123 2969374 scritto il 12 ott 2025 Fix
    Mostra dettagli

    This also permanently enables weapon auto-switching for PedanticMode. The idea here is that outside of pedantic mode, within multiplayer games, a new bit or more of the inspected player's Flags2 field will be set for the weapon. Afterwards, only for player no. myconnectindex, the function getinput will set loc->bits as if a matching key was pressed for selecting the weapon. loc->bits should be properly synced. Note that each player's structure, including Flags2, is reset within InitNewGame, but not from InitLevel as far as I may tell.

Apri la build per vedere tutti i 6 commit

Build 10630

8 ott 2025 · 1 commit · 1 autore GIT
Apri la build
  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 ott, 20:45 FixEngine
    Mostra dettagli
    Segue
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

Agosto 2025 1 build · 1 commit

Luglio 2025 2 build · 3 commit

Build 10622

3 lug 2025 · 2 commit · 1 autore GIT
Apri la build
  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 scritto il 30 giu 2025 FixEngine
    Mostra dettagli

    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 scritto il 30 giu 2025 FixEngineCON
    Mostra dettagli

    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Risolve
    terminx/eduke32#323

Giugno 2025 1 build · 1 commit

Aprile 2025 1 build · 1 commit

Marzo 2025 1 build · 1 commit

Dicembre 2024 3 build · 7 commit

Build 10608

26 dic 2024 · 8 commit · 3 autori GIT
Apri la build
  • Ignore invalid wchoice values

    Martijn van Antwerpen 8d79c37 26 dic, 20:56 Fix
    Mostra dettagli

    Avoids `-usecwd` clobbering them.

    Risolve
    terminx/eduke32#293
  • Failed tripbomb placements no longer consume ammo (accurate to Duke 1.5)

    Dino Bollinger 6b18631 scritto il 17 nov 2024 Fix
    Mostra dettagli
  • SW

    Add `classic` subdirectory to search path when Redux is detected

    Hendricks266 95f0931 26 dic, 22:26 Fix
    Mostra dettagli

    SWCR v1.1.9 edits SW.GRP to incorrectly address the issue of invisible Bouncing Betty mines. Fortunately, the copy in the DOSBox installation is unmodified. The true cause of the problem is in the code and VoidSW already fixes it. See-also: e0b7c69d39816718acd54029e7309b4921937b9a See-also: 5d02c8bd5fb4e0c897128cb868472c7e2c34bd2d

  • Generale

    Fix bug in game data scanning when an add-on is found without its parent

    Hendricks266 4709a97 26 dic, 22:17 Fix
    Mostra dettagli

    This bug can result in a crash, or in an add-on not being removed from the list when it should be.

  • Fix crash in startup window code when no game data is recognized

    Hendricks266 606953c 26 dic, 22:14 Fix
    Mostra dettagli
    Segue
    fec7d30 — Duke3d: implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags (Build 10478)
    Segue
    41c1761 — Duke3D: Fix renderer menu option hiding logic (Build 10534)
Apri la build per vedere tutti i 8 commit

Luglio 2024 1 build · 1 commit

Giugno 2024 2 build · 4 commit

Build 10578

4 giu 2024 · 6 commit · 1 autore GIT
Apri la build
Apri la build per vedere tutti i 6 commit

Maggio 2024 2 build · 2 commit