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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2011 14 build · 17 commit

Build 1773

17 gen 2011 · 1 commit · 1 autore SVN
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    Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

    Plagman r1773 17 gen, 17:34 Fix

Build 1760

15 gen 2011 · 1 commit · 1 autore SVN
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    Too much stuff for one commit.

    Helixhorned r1760 15 gen, 16:23 FixEngine
    Mostra dettagli

    engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

Build 1759

14 gen 2011 · 1 commit · 1 autore SVN
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    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 gen, 11:50 Fix

Build 1752

3 gen 2011 · 2 commit · 2 autori SVN
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  • Generale

    Fix build.

    Plagman r1752 3 gen, 15:50 Fix
  • Generale

    A bunch of mutually unrelated updates.

    Helixhorned r1751 3 gen, 14:04 FixEngine
    Mostra dettagli

    First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

Build 1750

1 gen 2011 · 1 commit · 1 autore SVN
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    Make deferred polymer model processing not crash; make tile name search case-insensitive.

    Helixhorned r1750 1 gen, 10:35 FixEngine

Dicembre 2010 10 build · 11 commit

Build 1749

30 dic 2010 · 1 commit · 1 autore SVN
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    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 dic, 17:35 Fix

Build 1747

29 dic 2010 · 1 commit · 1 autore SVN
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    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 dic, 12:46 FixEngine

Build 1744

24 dic 2010 · 1 commit · 1 autore SVN
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    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 dic, 07:44 FixEngine

Build 1736

17 dic 2010 · 1 commit · 1 autore SVN
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    Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.

    Helixhorned r1736 17 dic, 06:22 FixEngine

Build 1735

16 dic 2010 · 1 commit · 1 autore SVN
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    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 dic, 19:56 Fix

Build 1734

7 dic 2010 · 1 commit · 1 autore SVN
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    This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.

    Helixhorned r1734 7 dic, 11:05 Fix

Novembre 2010 5 build · 5 commit