EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.437 build · 2.949 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Aprile 2011 12 build · 13 commit

Build 1857

6 apr 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 apr, 18:16 FixEngineCON

Marzo 2011 17 build · 17 commit

Build 1854

23 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 mar, 10:41 FixEngine
    Mostra dettagli

    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1843

13 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 mar, 04:59 FixEngineCON
    Mostra dettagli

    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1836

8 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 mar, 15:02 FixEngine

Build 1820

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 mar, 09:50 FixEngineCON

Build 1816

2 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 mar, 22:21 FixEngine