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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2013 15 build · 24 commit

Build 3387

8 gen 2013 · 5 commit · 1 autore SVN
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  • Generale

    polymost.c: a couple of {tex,mem}cache cleanups / fixes.

    Helixhorned r3386 8 gen, 15:12 FixEngine
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    - Stop using memcache on some other failure paths, particularly when failing to read from the on-disk texcache. - Factor out cache reading code (3x). - Fix endianness issues affecting big-enadian systems (one introduced by r3382, one existing before). Comment each B_LITTLE32 with whether we're converting from native to on-disk (little) endianness or back.

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Build 3381

6 gen 2013 · 5 commit · 1 autore SVN
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  • Generale

    Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.

    Helixhorned r3381 6 gen, 10:56 Fix
  • Generale

    Fix NETCODE=0 build.

    Helixhorned r3379 6 gen, 10:56 Fix
  • Generale

    Factor "pipe standard outputs to files" code into baselayer.c.

    Helixhorned r3377 6 gen, 10:56 Fix
    Mostra dettagli

    The SDL and Windows layers had slightly different code: the latter would dereference a NULL pointer if stdout.txt failed being write-opened.

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Build 3366

2 gen 2013 · 4 commit · 1 autore SVN
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  • fix a possible crash with texel-hitscan.

    Helixhorned r3364 2 gen, 14:33 FixEngine
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    Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD!

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Dicembre 2012 19 build · 28 commit

Build 3340

29 dic 2012 · 7 commit · 1 autore SVN
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  • Generale

    Fix SVN mime-types of binary files.

    Hendricks266 r3339 29 dic, 03:07 FixEngine
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    Windows batch file: for /r %%G in (*.a) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.lib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.dll) do svn propset svn:mime-type application/x-msdownload "%%~G" for /r %%G in (*.ico) do svn propset svn:mime-type image/vnd.microsoft.icon "%%~G" for /r %%G in (*.icns) do svn propset svn:mime-type image/icns "%%~G" for /r %%G in (*.bmp) do svn propset svn:mime-type image/bmp "%%~G" for /r %%G in (*.png) do svn propset svn:mime-type image/png "%%~G" for /r %%G in (*.xcf) do svn propset svn:mime-type image/x-xcf "%%~G" for /r %%G in (*.psd) do svn propset svn:mime-type image/vnd.adobe.photoshop "%%~G" for /r %%G in (*.nib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.map) do svn propset svn:mime-type application/octet-stream "%%~G" svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/64 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/64

  • Generale

    Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.

    Hendricks266 r3336 29 dic, 02:58 Fix
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Build 3317

23 dic 2012 · 3 commit · 1 autore SVN
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  • Generale

    Add a couple of test CONs: non-local control flow, rotation-fixed useractors.

    Helixhorned r3317 23 dic, 11:24 Fix
  • Generale

    Fix rotation-fixed useractors (those having usertype bit 4 set).

    Helixhorned r3316 23 dic, 11:24 FixEngine
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    Rotation-fixing happens for a couple of hard-coded statnums that presumably never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't make sense since the common case is that they do move. For this reason, bit 4 was introduced in r1934. The position of such useractors will not diverge due to error roundoff accumulation in rotating sectors (SE0, train).

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Build 3312

23 dic 2012 · 3 commit · 1 autore SVN
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  • Generale

    Fix build.lua's loadarts(), add bigytiles.lua.

    Helixhorned r3312 23 dic, 06:00 Fix
  • fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.

    Helixhorned r3310 23 dic, 05:59 FixEngine
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    The former is really only a workaround. Walls/vertical sprites/pskies with ysize 512 (and presumably greater, but this was not tested) are rendered with one shade higher at the borders (1 pixel vlines) because of a certain assumption in the ASM (see comments there). With very dark shades, the palookup[] buffer is accessed oob. We simply allocate 256 bytes more at the end for each. The latter is only for CLASSIC_NONPOW2_YSIZE_WALLS builds, which is not enabled yet. It seems to matter only for the uncommon case where the such pskies repeat in the height. A 1680x1050 window fully covered with such a sky is then rendered at about 60/85 the FPS for me (mostly due to not using the 4 pixel vline routines), so it may be leaning a bit too much on the side of correctness. A compilation switch DEBUG_TILESIZY_512 is introduced in engine.c for demonstration purposes.

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Build 3305

18 dic 2012 · 1 commit · 1 autore SVN
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  • Generale

    Revert "Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X)."

    TerminX r3305 18 dic, 10:07 Fix
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    Annulla
    705cc72

Build 3300

15 dic 2012 · 2 commit · 1 autore SVN
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  • Generale

    Fix the DirectInput breakage on Win64.

    Hendricks266 r3300 15 dic, 21:46 Fix
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    It was caused by the definition of c_dfDIJoystick using literal 24 and 16 values in place of sizeof(DIDATAFORMAT) and sizeof(DIOBJECTDATAFORMAT), which include pointers. On 64-bit, the values end up being 32 and 24, causing a discrepancy in which DIERR_INVALIDPARAM was thrown. https://gitorious.org/0xdroid/external_libsdl-12/commit/1b1e05db06edcbe64599c6a5ad703795e0e02acb/diffs

  • Generale

    ebacktrace1 updates:

    Hendricks266 r3299 15 dic, 21:45 Fix
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    - Updated to use StackWalk64 function call, requiring some addition of headers from MinGW-w64 to compile with MinGW. - Code added to support 64-bit executables: functionality added and one warning fixed. - New DLL binaries compiled using i686-MinGW-w64 and x86_64-MinGW-w64. (Oddly, the DLL built with MinGW is 5 MB while MinGW-w64's is 1 MB.)

Build 3292

14 dic 2012 · 9 commit · 1 autore SVN
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  • Generale

    Fix CLANG=1 NOASM=1 build.

    Helixhorned r3292 14 dic, 11:28 Fix
  • Generale

    Add command line option "-rotatesprite-no-widescreen".

    Helixhorned r3284 14 dic, 11:27 Fix
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    This global option will set bit 1024 and clear bits 256 and 512 for all rotatesprite calls, fixing complex HUD drawing code relying on precise alignment of individual elements (widescreen rotatesprite is entirely unsuitable for this purpose).

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