Build 5282
SVN-
Generale
Mapster32 changes:
Mostra dettagli
-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.
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Generale
Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.
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Generale
Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
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Generale
Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.
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Generale
Fix warning in defs.c. DONT_BUILD.