EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2017 14 build · 26 commit

Build 6171

9 giu 2017 · 28 commit · 2 autori SVN
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  • Generale

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 scritto il 8 giu 2017 FixEngine
  • Generale

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 scritto il 8 giu 2017 Fix
  • Generale

    Fix missed label for sectoreffector tag. DONT_BUILD.

    TerminX r6165 scritto il 8 giu 2017 Fix
  • fix texture panning floatiness on slight slopes

    TerminX r6164 scritto il 8 giu 2017 FixEngine
  • Generale

    Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD.

    Hendricks266 r6144 scritto il 6 giu 2017 Fix
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Maggio 2017 4 build · 4 commit

Build 6135

18 mag 2017 · 1 commit · 1 autore SVN
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  • Generale

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 mag, 19:28 FixEngine

Aprile 2017 1 build · 1 commit

Marzo 2017 2 build · 2 commit

Febbraio 2017 2 build · 2 commit

Gennaio 2017 3 build · 33 commit

Build 6022

18 gen 2017 · 15 commit · 1 autore SVN
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  • Generale

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 gen, 14:23 Fix
  • Generale

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 gen, 14:22 FixEngine
  • Generale

    Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.

    TerminX r6012 18 gen, 14:21 Fix
  • Generale

    Fix MSVC build problem. This needs to be looked at further. DONT_BUILD.

    TerminX r6011 18 gen, 14:21 Fix
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Build 5999

4 gen 2017 · 25 commit · 1 autore SVN
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Dicembre 2016 2 build · 8 commit

Build 5974

25 dic 2016 · 26 commit · 1 autore SVN
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  • Place SDL_KEYDOWN events into keyasciififo[] when SDL_TEXTINPUT events are disabled.

    Hendricks266 r5968 25 dic, 22:02 Fix
    Mostra dettagli

    This way, SDL_StopTextInput() does not break text entry for code that uses keyasciififo[] but does not currently call SDL_StartTextInput(), or if it cannot, such as Duke's cheat entry. Technically we could revert r5326 and r5331, but since we only currently have support for showing ASCII text glyphs as bitmap fonts in ART tiles, there is no point to showing an IME on platforms that don't need an on-screen keyboard.

  • Generale

    Fix an error introduced in cleanup of the WWII GI Devastator weapon reload animation, as pointed out by Xcode.

    Hendricks266 r5959 25 dic, 22:01 Fix
    Mostra dettagli

    Also perform similar cleanup on a similar line elsewhere.

  • Fix Xcode build due to accumulated file additions and moves.

    Hendricks266 r5958 25 dic, 22:01 Fix
  • Generale

    Fix a warning with SDL_TARGET=1 builds.

    Hendricks266 r5955 25 dic, 22:01 Fix
  • Generale

    Fix USE_OPENGL=0 RENDERTYPE=WIN and USE_OPENGL=0 SDL_TARGET=1 builds.

    Hendricks266 r5954 25 dic, 22:01 Fix
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Novembre 2016 4 build · 10 commit

Build 5946

30 nov 2016 · 8 commit · 2 autori SVN
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  • Generale

    Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

    Hendricks266 r5944 scritto il 28 nov 2016 FixEngine
  • Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

    Hendricks266 r5943 scritto il 27 nov 2016 Fix
  • Generale

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 scritto il 17 nov 2016 Fix
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