Build 6394
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Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
Nickname SVN e nomi Git sono unificati per persona.
Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
Build fix
Build fix
I think this fixes readarrayfromfile and writearraytofile
Fix issue with r6374
Fix console background when using oversized font characters
Another attempt at fixing the problems caused by my recent changes to gamearrays
Fix gcc 7.1.0 warnings
Fix building with Clang
Fix compiler warning
Fix some int/int32_t mismatches. DONT_BUILD.
Fix USE_OPENGL=0 build.
Fix issue with changing settings in the startup window
Fix a bug with undefinegamefunc breaking the key configuration menu.
What a hilarious typo
Some work on CON arrays. Hopefully nothing is broken!
Fix old Build engine bug: setgotpic() not called from parascan()
Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t
Fix a small regression with actions and improve performance while we're at it.
Revert part of r6230
Fix flickering text on the bonus screen. Derp.
Fix something stupid I noticed
Fix bug with setuserdef vm_sprite
Fix crash when attempting to play an IVF video in 8-bit.
Fix standalone warnings.
Fix Lunatic build.
Workaround for MSVC bug
Fix command line help window in builds with the startup window disabled
Fix swapped EDUKE32_STANDALONE ifdefs for screenshot filenames
Fix buggy swinging door behavior
Fix yoffset bouncing of face sprites with cstat 128.
Revert test change I accidentally committed
Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.
Check that texture entries have a non-skybox filename before using it in texcache_fetchmulti.
Fixes crash reported by Sgt Jack V.