EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2018 16 build · 22 commit

Gennaio 2018 7 build · 16 commit

Build 6608

27 gen 2018 · 11 commit · 1 autore SVN
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  • Generale

    Revert changes made to SIDEBOLT1 in r6244.

    Hendricks266 r6605 27 gen, 20:30 Fix
  • Generale

    Fix typos in r6244.

    Hendricks266 r6604 27 gen, 20:30 Fix
  • Generale

    Fix some preprocessor logic errors regrading GL ES on ARM devices with desktop operating systems.

    Hendricks266 r6603 27 gen, 20:30 Fix
  • Generale

    Fix more uses of lotag with values >= 32768 beyond those reported as warnings.

    Hendricks266 r6602 27 gen, 20:30 Fix
  • Generale

    Fix all "truncation of constant value" warnings in MSVC due to restoring hitag/lotag to signedness.

    Hendricks266 r6601 27 gen, 20:30 Fix
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Build 6588

25 gen 2018 · 6 commit · 1 autore SVN
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  • Generale

    New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"

    Hendricks266 r6587 25 gen, 20:34 FixCON
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    "statusbarflags" is a bitfield. Values are: STATUSBAR_NONONE = 1 STATUSBAR_NOMINI = 2 STATUSBAR_NOFULL = 4 STATUSBAR_NOSHRINK = 8 STATUSBAR_NOFRAGBAR = 16 STATUSBAR_NOOVERLAY = 32 STATUSBAR_NOMODERN = 64 Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1; "statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size. Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%. Patch from Fox.

  • Fix current selection of episode menu when you return from the skill menu.

    Hendricks266 r6583 25 gen, 20:34 Fix
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Build 6581

15 gen 2018 · 1 commit · 1 autore SVN
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  • Generale

    Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.

    Hendricks266 r6581 15 gen, 15:13 FixEngine
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    Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.

Dicembre 2017 10 build · 22 commit

Build 6567

17 dic 2017 · 4 commit · 2 autori SVN
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  • Generale

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 dic, 01:27 Fix
  • Generale

    Revert a tweak made for HTTKC

    TerminX r6566 17 dic, 01:27 Fix
  • Generale

    Fixed file handle leak when loading a save game

    pogokeen r6565 scritto il 16 dic 2017 Fix
  • Generale

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 scritto il 16 dic 2017 Fix

Build 6563

11 dic 2017 · 13 commit · 1 autore SVN
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  • Generale

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 dic, 21:14 Fix
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    Patch from Fox.

  • Generale

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 dic, 21:14 Fix
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    Patch from Fox.

  • Generale

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 dic, 21:14 FixEngine
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    Patch from Fox.

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Build 6547

8 dic 2017 · 6 commit · 1 autore SVN
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  • Generale

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 dic, 18:56 FixCON
  • Generale

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 dic, 18:56 Fix
  • Generale

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 dic, 18:56 Fix
  • Generale

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 dic, 18:56 Fix
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Novembre 2017 4 build · 4 commit