EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 1.437 build · 2.949 commit

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Aprile 2019 20 build · 74 commit

Build 7552

9 apr 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled

    pogokeen r7552 9 apr, 14:42 FixEngine

Build 7551

9 apr 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Fix warnings with TrackedType

    TerminX r7551 9 apr, 12:21 Fix
  • Generale

    Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor

    TerminX r7550 9 apr, 12:21 FixEngine
  • Generale

    Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS

    TerminX r7549 9 apr, 12:21 FixEngine
  • Generale

    Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs

    TerminX r7548 9 apr, 12:21 Fix
  • Generale

    Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at

    TerminX r7547 9 apr, 12:21 Fix
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Build 7497

7 apr 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Patch from NY00123: Fix the black editor cursor in Polymost bug

    Hendricks266 r7497 7 apr, 13:56 FixEngine
  • Generale

    Patch from NY00123: Fix for transparency in the tile selection view, in Polymost

    Hendricks266 r7496 7 apr, 13:56 FixEngine
  • Generale

    Patch from NY00123: Fix sprite insertions in the 2D-3D editor window

    Hendricks266 r7495 7 apr, 13:56 FixEngine
  • Generale

    Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

    Hendricks266 r7493 7 apr, 13:56 FixEngine
    Mostra dettagli

    Includes "Fix screen tilt regression on mirror rendering"

  • Generale

    Patch from Nuke.YKT to fix a TROR in Polymost issue

    Hendricks266 r7492 7 apr, 13:56 FixEngine
    Mostra dettagli

    Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.

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Build 7473

5 apr 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector

    pogokeen r7473 5 apr, 10:45 FixEngine
  • Generale

    engine.cpp: lintersect(): fix integer overflow and negative case issue

    pogokeen r7472 5 apr, 10:45 FixEngine
  • Generale

    Re-introduce earlier lintersect() work that was reverted.

    pogokeen r7471 5 apr, 10:45 FixEngine
    Mostra dettagli

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.

Marzo 2019 15 build · 39 commit

Build 7467

30 mar 2019 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Fix editor clipping issue

    TerminX r7467 30 mar, 12:36 Fix
  • Generale

    Fix crash in editor tile selector

    TerminX r7465 30 mar, 12:36 Fix
  • Generale

    The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

    TerminX r7462 30 mar, 12:36 FixEngine
    Mostra dettagli

    This commit fixes that.

  • Generale

    Fix stupid bug in r7409

    TerminX r7461 30 mar, 12:36 Fix
  • Generale

    clipmove() improvements

    TerminX r7457 30 mar, 12:35 FixEngine
    Mostra dettagli

    This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

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Build 7442

20 mar 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 mar, 04:24 Fix
  • Generale

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 mar, 04:24 FixEngine

Build 7432

19 mar 2019 · 37 commit · 1 autore SVN
Apri la build
  • Generale

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 mar, 10:09 FixEngine
    Mostra dettagli

    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

  • Generale

    Fix stupid typo in hardcoded Duke3D actor

    TerminX r7426 19 mar, 10:09 Fix
  • Generale

    Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value

    TerminX r7425 19 mar, 10:09 Fix
  • Generale

    Fix "findnearactor" family of CON functions

    TerminX r7423 19 mar, 10:09 FixCON
  • Generale

    Fix r_polygonmode cvar

    TerminX r7422 19 mar, 10:09 Fix
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