EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 40 build · 60 commit

Build 8051

27 ago 2019 · 8 commit · 3 autori SVN
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  • Generale

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 ago, 06:40 Fix
  • Generale

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 ago, 06:39 Fix
    Mostra dettagli

    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • Generale

    Fix W_GCC_9 in Common.mak

    TerminX r8049 scritto il 26 ago 2019 Fix
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Build 8003

14 ago 2019 · 3 commit · 1 autore SVN
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  • Generale

    This timing stuff actually works

    TerminX r8002 14 ago, 07:26 Fix
    Mostra dettagli

    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

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Build 7990

13 ago 2019 · 13 commit · 1 autore SVN
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  • Generale

    Fix grpinfo reading in Mapster32

    Hendricks266 r7990 13 ago, 20:04 FixEngine
    Mostra dettagli

    Thanks to Doom64hunter.

  • Generale

    Fix gamepad analogs not working in menus when in game

    Hendricks266 r7987 13 ago, 20:04 Fix
  • Fix the names of the Sound and Music Volume options

    Hendricks266 r7983 13 ago, 20:03 Fix
  • Generale

    Fix analog turning rate being half of what it should be

    Hendricks266 r7979 13 ago, 20:03 Fix
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Build 7955

11 ago 2019 · 8 commit · 1 autore SVN
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  • Generale

    Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater

    TerminX r7955 11 ago, 20:15 FixEngine
  • Generale

    Another attempt at improving/fixing the fps limiter

    TerminX r7954 11 ago, 20:15 Fix
  • Generale

    Fix some undefined behavior

    TerminX r7950 11 ago, 20:15 Fix
  • Generale

    This can overflow

    TerminX r7949 11 ago, 20:15 Fix
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Build 7947

11 ago 2019 · 1 commit · 1 autore SVN
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  • Generale

    Fix how analog axis values are used by the game code, part 2: aiming.

    Hendricks266 r7947 11 ago, 13:52 Fix
    Mostra dettagli

    Mouse movement is no longer funneled through analog axis handling.

Build 7946

10 ago 2019 · 5 commit · 1 autore SVN
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  • Generale

    Fix how analog axis values are used by the game code, part 1: movement.

    Hendricks266 r7946 10 ago, 16:29 Fix
    Mostra dettagli

    Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

  • Generale

    Fix mouse and joystick menu slider scales

    Hendricks266 r7945 10 ago, 16:29 Fix
  • Generale

    Fix bugs with unbound mouse and joystick controls not saving properly.

    Hendricks266 r7943 10 ago, 16:29 Fix
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