EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2019 8 build · 26 commit

Build 8262

23 ott 2019 · 14 commit · 1 autore SVN
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    Fix calls to FX_ErrorString and MUSIC_ErrorString

    Hendricks266 r8260 23 ott, 22:47 Fix
  • Generale

    Fix mutex implementation with SDL 1.2, broken in r7907

    Hendricks266 r8253 23 ott, 22:46 Fix
  • Generale

    Revert r8159 but disable the code from being compiled because documentation is good.

    Hendricks266 r8252 23 ott, 22:46 Fix
  • Generale

    Revert r8150 and reinstate the SDL_Joystick API with SDL2

    Hendricks266 r8251 23 ott, 22:46 Fix
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    It is necessary for devices with more axes or buttons than those found on the Xbox 360 controller.

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Build 8248

21 ott 2019 · 1 commit · 1 autore SVN
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    Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()

    TerminX r8248 21 ott, 06:56 Fix

Build 8247

21 ott 2019 · 7 commit · 1 autore SVN
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    This fixes most issues with the player clipping through the walls of rotating sectors

    TerminX r8243 scritto il 20 ott 2019 FixEngine
  • Generale

    Band-aid fix for Duke3d E4L4 map "corruption"

    TerminX r8241 scritto il 20 ott 2019 FixEngine
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    The map isn't necessarily "corrupt", but it has a large water sector with half a dozen different SE7 teleporter sprites in it, of which all but one have destination SE7 sprites that are constantly moving while the matching SE7 in the large sector stays in place. When you teleport, the game code picks one. It doesn't always pick the one that matches. Yeah, OK, it never picks the one that matches. The area is a total clusterfuck.

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Build 8229

19 ott 2019 · 95 commit · 1 autore SVN
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    Fix issue causing maps to sometimes fail to load

    TerminX r8227 19 ott, 16:48 Fix
  • Generale

    Band-aid fix an issue with the tile packer preventing MSVC builds from working

    TerminX r8226 19 ott, 16:48 Fix
  • Generale

    With MinGW GCC, you get a different __cpuid() depending on whether or not you include cpuid.h. That is strange.

    TerminX r8211 19 ott, 16:47 Fix
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    This fixes sysReadCPUID() to work on more than just Windows.

  • Generale

    Fix tiny header issue

    TerminX r8208 19 ott, 16:46 Fix
  • Generale

    Patch from Nuke.YKT to fix polygon leakage issue with NPOT skies in Polymost

    TerminX r8206 19 ott, 16:46 FixEngine
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Build 8134

19 ott 2019 · 1 commit · 1 autore SVN
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    startgtk.game.cpp edits:

    NY00123 r8134 19 ott, 00:28 FixEngine
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    1. Fix USE_OPENGL=0 builds. 2. Don't ignore the user's choice of BPP. 3. If eduke32.cfg has Polymer set to 1 and ScreenBPP set to 8 (e.g., the user changed from Polymer to Classic), don't tick Polymer and don't select an OpenGL mode.

Settembre 2019 8 build · 19 commit

Build 8130

19 set 2019 · 1 commit · 1 autore SVN
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    Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value

    TerminX r8130 19 set, 07:55 Fix

Build 8120

16 set 2019 · 21 commit · 1 autore SVN
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    This should help with some of the player movement fuckery

    TerminX r8119 16 set, 20:21 Fix
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    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • Generale

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 set, 20:21 Fix
  • Generale

    This fixes the shrinker in E1L4

    TerminX r8117 16 set, 20:21 Fix
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    I wonder what it breaks! :D

  • Generale

    Fix polymost_dorotatesprite() clipping

    TerminX r8108 16 set, 20:20 Fix
  • Generale

    Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles

    TerminX r8107 16 set, 20:20 FixEngine
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Build 8097

15 set 2019 · 1 commit · 1 autore SVN
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    polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels

    pogokeen r8097 15 set, 17:17 FixEngine

Agosto 2019 40 build · 60 commit

Build 8064

29 ago 2019 · 1 commit · 1 autore SVN
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    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 ago, 23:05 Fix
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    Provide compareHighPrecision() for any code that needs higher precision comparisons.

Build 8062

29 ago 2019 · 5 commit · 1 autore SVN
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    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 ago, 12:01 Fix
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    Patch from Nuke.YKT.

  • Generale

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 ago, 12:00 Fix
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    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

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