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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2020 4 build · 22 commit

Build 8534

20 gen 2020 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between

    pogokeen r8534 20 gen, 22:01 Fix

Build 8533

3 gen 2020 · 39 commit · 1 autore SVN
Apri la build
  • Fix -Wunused-parameter warnings

    Hendricks266 r8527 3 gen, 02:21 FixEngine
  • Fix -Wheader-guard warning

    Hendricks266 r8526 3 gen, 02:21 Fix
  • SW

    Fix FindDistance3D calls to not z>>4 at the call site

    Hendricks266 r8525 scritto il 25 dic 2019 Fix
    Mostra dettagli

    This is handled by the function itself now. Fixes the distance issue with the ceiling fan.

  • SW

    Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead

    Hendricks266 r8517 scritto il 25 dic 2019 Fix
    Mostra dettagli

    Fixes menu usability with game data versions before 1.2

  • SW

    Avoid memory leaks when playing a new music file

    Hendricks266 r8516 scritto il 25 dic 2019 Fix
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Dicembre 2019 12 build · 31 commit

Build 8486

22 dic 2019 · 21 commit · 1 autore SVN
Apri la build
  • Generale

    Fix -Wunused-parameter in my CONTROL_ClearUserInput fix

    Hendricks266 r8486 22 dic, 02:24 Fix
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 dic, 02:21 FixEngine
  • Generale

    SW, KenBuild: Draw mouse cursor in editor's 3D mode

    Hendricks266 r8484 22 dic, 02:21 Fix
    Mostra dettagli

    Will still look wrong in SW due to reversed palette ramps.

  • Generale

    Fix a mistake in my temporary CONTROL_ClearUserInput

    Hendricks266 r8483 22 dic, 02:21 Fix
    Mostra dettagli

    Fixes skipping SW's 3D Realms screen and intro logo.

  • Generale

    Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

    Hendricks266 r8480 22 dic, 02:21 Fix
    Mostra dettagli

    Agreed that this feature serves no purpose on modern systems.

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Build 8422

9 dic 2019 · 1 commit · 1 autore SVN
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  • Generale

    Revert "Windows: Remove keyboard layout switching entirely"

    TerminX r8422 9 dic, 01:43 Fix
    Mostra dettagli

    This change was not well thought out and breaks a number of things for users of foreign keyboards. Unfortunately, we are still at a point where removing keyboard layout switching is a QOL downgrade.

Build 8420

8 dic 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Improve diagnostic printing of slopalookup overflows

    Hendricks266 r8419 8 dic, 22:02 Fix
  • Generale

    Fix regression in software rendering of slopes in r8363

    Hendricks266 r8418 8 dic, 22:02 FixEngine
  • Generale

    Fix SDL 1.2 build

    Hendricks266 r8417 8 dic, 22:02 Fix
  • Generale

    Fix RENDERTYPE=WIN build

    Hendricks266 r8416 8 dic, 22:02 Fix
    Mostra dettagli

    Broken in r8319.

  • Generale

    Fix crash when specifying an out of range value for sys_timer in the console

    Hendricks266 r8414 8 dic, 22:02 Fix
    Mostra dettagli

    Manifests as a crash on startup for all users who previously had sys_timer set to 4.

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Build 8413

8 dic 2019 · 1 commit · 1 autore SVN
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  • Generale

    This should fix rare stalls of several seconds when changing window focus on some Windows systems, related to changing the keyboard layout

    TerminX r8413 8 dic, 01:20 Fix

Build 8412

7 dic 2019 · 45 commit · 1 autore SVN
Apri la build
  • Generale

    Fix SW compilation under VS

    TerminX r8412 7 dic, 15:53 Fix
  • Generale

    Fix Mapster32 undo corruption issue

    TerminX r8411 7 dic, 15:53 FixEngine
  • Generale

    Fix cacheAllSounds() being called before .def parsing... oops!

    TerminX r8404 7 dic, 15:52 Fix
  • Generale

    Fix osdcmd_changelevel

    TerminX r8397 7 dic, 15:52 Fix
  • Generale

    ENet fix to allow running on Windows XP again... completely untested tbh

    TerminX r8385 7 dic, 15:51 Fix
    Mostra dettagli

    This is not the only thing that breaks compatibility with XP, but this fixes the ENet part of it.

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Build 8367

7 dic 2019 · 7 commit · 1 autore SVN
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  • Generale

    This workaround doesn't appear to be necessary anymore

    TerminX r8364 7 dic, 15:49 Fix
    Mostra dettagli

    Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.

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Build 8360

4 dic 2019 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add r_usetileshades

    Hendricks266 r8360 4 dic, 21:41 Fix
    Mostra dettagli

    This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

  • Generale

    Fix an error in the removal of r_usetileshades

    Hendricks266 r8358 4 dic, 21:40 Fix
    Mostra dettagli

    Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

  • Generale

    Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

    Hendricks266 r8357 4 dic, 21:40 FixEngine
    Mostra dettagli

    Patch from Fox and Nuke.YKT.

  • Generale

    Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

    Hendricks266 r8356 4 dic, 21:40 Fix
    Mostra dettagli

    Patch from Fox.

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Novembre 2019 6 build · 31 commit

Build 8322

26 nov 2019 · 10 commit · 1 autore SVN
Apri la build
  • Fix a bug with mouse cursor position in the keyboard keys menu

    Hendricks266 r8320 26 nov, 23:33 Fix
  • Fix scrollbar tile clipping

    Hendricks266 r8317 26 nov, 23:33 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Fix slidebar touch control accuracy

    Hendricks266 r8316 26 nov, 23:33 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Fix buffer overflow in getclosestcol_lim

    Hendricks266 r8315 26 nov, 23:33 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Fix tautological comparison in savegame.cpp

    Hendricks266 r8314 26 nov, 23:33 Fix
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Build 8292

9 nov 2019 · 27 commit · 2 autori SVN
Apri la build
  • Generale

    cpuid.cpp: Apply another fix for Mingw-w64 builds

    NY00123 r8292 9 nov, 13:49 Fix
  • Generale

    Fix HAVE_FLAC=0 HAVE_VORBIS=0 builds

    NY00123 r8288 9 nov, 13:48 Fix
  • Fix unused global variables

    Hendricks266 r8279 scritto il 31 ott 2019 Fix
  • Generale

    Remove -Wno-deprecated-declarations

    Hendricks266 r8276 scritto il 31 ott 2019 Fix
    Mostra dettagli

    Passing this in for the entire build process is dangerous. If a deprecated declaration can't be fixed, use pragmas to silence it specifically.

  • Generale

    Clean up the huge portability regressions caused by the introduction of ZPL and dependent features.

    Hendricks266 r8273 scritto il 29 ott 2019 Fix
    Mostra dettagli

    This massively guts zpl.h: everything we don't use. It also improves the portability of the things we do use. See zpl.h for why keeping the entire library is unacceptable. Some notes: Intel, or more specifically x86, is an architecture, not a platform. The uses of zpl_vm_alloc functions contained a regression in that unlike the X-prefixed allocation functions, no checking of the return value was performed. Moreover, the new Bgetpagesize incorrectly used the zpl_virtual_memory_page_size API, causing the value returned to be dwAllocationGranularity instead of dwPageSize on Windows! timerInit contained a compilation error on "MIPS". The introduction of sysReadCPUID() broke linking on everything but x86. Any symbol containing two successive underscores is reserved, so don't use that for include guards.

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