EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2013 15 builds · 24 commits

Build 3387

8 Jan 2013 · 5 commits · 1 author SVN
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  • General

    polymost.c: a couple of {tex,mem}cache cleanups / fixes.

    Helixhorned r3386 8 Jan, 15:12 FixEngine
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    - Stop using memcache on some other failure paths, particularly when failing to read from the on-disk texcache. - Factor out cache reading code (3x). - Fix endianness issues affecting big-enadian systems (one introduced by r3382, one existing before). Comment each B_LITTLE32 with whether we're converting from native to on-disk (little) endianness or back.

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Build 3381

6 Jan 2013 · 5 commits · 1 author SVN
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  • General

    Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.

    Helixhorned r3381 6 Jan, 10:56 Fix
  • General

    Fix NETCODE=0 build.

    Helixhorned r3379 6 Jan, 10:56 Fix
  • General

    Factor "pipe standard outputs to files" code into baselayer.c.

    Helixhorned r3377 6 Jan, 10:56 Fix
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    The SDL and Windows layers had slightly different code: the latter would dereference a NULL pointer if stdout.txt failed being write-opened.

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Build 3366

2 Jan 2013 · 4 commits · 1 author SVN
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  • fix a possible crash with texel-hitscan.

    Helixhorned r3364 2 Jan, 14:33 FixEngine
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    Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD!

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December 2012 19 builds · 28 commits

Build 3340

29 Dec 2012 · 7 commits · 1 author SVN
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  • General

    Fix SVN mime-types of binary files.

    Hendricks266 r3339 29 Dec, 03:07 FixEngine
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    Windows batch file: for /r %%G in (*.a) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.lib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.dll) do svn propset svn:mime-type application/x-msdownload "%%~G" for /r %%G in (*.ico) do svn propset svn:mime-type image/vnd.microsoft.icon "%%~G" for /r %%G in (*.icns) do svn propset svn:mime-type image/icns "%%~G" for /r %%G in (*.bmp) do svn propset svn:mime-type image/bmp "%%~G" for /r %%G in (*.png) do svn propset svn:mime-type image/png "%%~G" for /r %%G in (*.xcf) do svn propset svn:mime-type image/x-xcf "%%~G" for /r %%G in (*.psd) do svn propset svn:mime-type image/vnd.adobe.photoshop "%%~G" for /r %%G in (*.nib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.map) do svn propset svn:mime-type application/octet-stream "%%~G" svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/64 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/64

  • General

    Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.

    Hendricks266 r3336 29 Dec, 02:58 Fix
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Build 3317

23 Dec 2012 · 3 commits · 1 author SVN
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  • General

    Add a couple of test CONs: non-local control flow, rotation-fixed useractors.

    Helixhorned r3317 23 Dec, 11:24 Fix
  • General

    Fix rotation-fixed useractors (those having usertype bit 4 set).

    Helixhorned r3316 23 Dec, 11:24 FixEngine
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    Rotation-fixing happens for a couple of hard-coded statnums that presumably never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't make sense since the common case is that they do move. For this reason, bit 4 was introduced in r1934. The position of such useractors will not diverge due to error roundoff accumulation in rotating sectors (SE0, train).

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Build 3312

23 Dec 2012 · 3 commits · 1 author SVN
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  • General

    Fix build.lua's loadarts(), add bigytiles.lua.

    Helixhorned r3312 23 Dec, 06:00 Fix
  • fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.

    Helixhorned r3310 23 Dec, 05:59 FixEngine
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    The former is really only a workaround. Walls/vertical sprites/pskies with ysize 512 (and presumably greater, but this was not tested) are rendered with one shade higher at the borders (1 pixel vlines) because of a certain assumption in the ASM (see comments there). With very dark shades, the palookup[] buffer is accessed oob. We simply allocate 256 bytes more at the end for each. The latter is only for CLASSIC_NONPOW2_YSIZE_WALLS builds, which is not enabled yet. It seems to matter only for the uncommon case where the such pskies repeat in the height. A 1680x1050 window fully covered with such a sky is then rendered at about 60/85 the FPS for me (mostly due to not using the 4 pixel vline routines), so it may be leaning a bit too much on the side of correctness. A compilation switch DEBUG_TILESIZY_512 is introduced in engine.c for demonstration purposes.

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Build 3305

18 Dec 2012 · 1 commit · 1 author SVN
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  • General

    Revert "Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X)."

    TerminX r3305 18 Dec, 10:07 Fix
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    Reverts
    705cc72

Build 3300

15 Dec 2012 · 2 commits · 1 author SVN
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  • General

    Fix the DirectInput breakage on Win64.

    Hendricks266 r3300 15 Dec, 21:46 Fix
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    It was caused by the definition of c_dfDIJoystick using literal 24 and 16 values in place of sizeof(DIDATAFORMAT) and sizeof(DIOBJECTDATAFORMAT), which include pointers. On 64-bit, the values end up being 32 and 24, causing a discrepancy in which DIERR_INVALIDPARAM was thrown. https://gitorious.org/0xdroid/external_libsdl-12/commit/1b1e05db06edcbe64599c6a5ad703795e0e02acb/diffs

  • General

    ebacktrace1 updates:

    Hendricks266 r3299 15 Dec, 21:45 Fix
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    - Updated to use StackWalk64 function call, requiring some addition of headers from MinGW-w64 to compile with MinGW. - Code added to support 64-bit executables: functionality added and one warning fixed. - New DLL binaries compiled using i686-MinGW-w64 and x86_64-MinGW-w64. (Oddly, the DLL built with MinGW is 5 MB while MinGW-w64's is 1 MB.)

Build 3292

14 Dec 2012 · 9 commits · 1 author SVN
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  • General

    Fix CLANG=1 NOASM=1 build.

    Helixhorned r3292 14 Dec, 11:28 Fix
  • General

    Add command line option "-rotatesprite-no-widescreen".

    Helixhorned r3284 14 Dec, 11:27 Fix
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    This global option will set bit 1024 and clear bits 256 and 512 for all rotatesprite calls, fixing complex HUD drawing code relying on precise alignment of individual elements (widescreen rotatesprite is entirely unsuitable for this purpose).

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