EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2017 14 builds · 26 commits

Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
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  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • General

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 written 8 Jun 2017 Fix
  • General

    Fix missed label for sectoreffector tag. DONT_BUILD.

    TerminX r6165 written 8 Jun 2017 Fix
  • fix texture panning floatiness on slight slopes

    TerminX r6164 written 8 Jun 2017 FixEngine
  • General

    Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD.

    Hendricks266 r6144 written 6 Jun 2017 Fix
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May 2017 4 builds · 4 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
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  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

April 2017 1 build · 1 commit

March 2017 2 builds · 2 commits

February 2017 2 builds · 2 commits

January 2017 3 builds · 33 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
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  • General

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 Jan, 14:23 Fix
  • General

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 Jan, 14:22 FixEngine
  • General

    Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.

    TerminX r6012 18 Jan, 14:21 Fix
  • General

    Fix MSVC build problem. This needs to be looked at further. DONT_BUILD.

    TerminX r6011 18 Jan, 14:21 Fix
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Build 5999

4 Jan 2017 · 25 commits · 1 author SVN
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December 2016 2 builds · 8 commits

Build 5974

25 Dec 2016 · 26 commits · 1 author SVN
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  • Place SDL_KEYDOWN events into keyasciififo[] when SDL_TEXTINPUT events are disabled.

    Hendricks266 r5968 25 Dec, 22:02 Fix
    Show details

    This way, SDL_StopTextInput() does not break text entry for code that uses keyasciififo[] but does not currently call SDL_StartTextInput(), or if it cannot, such as Duke's cheat entry. Technically we could revert r5326 and r5331, but since we only currently have support for showing ASCII text glyphs as bitmap fonts in ART tiles, there is no point to showing an IME on platforms that don't need an on-screen keyboard.

  • General

    Fix an error introduced in cleanup of the WWII GI Devastator weapon reload animation, as pointed out by Xcode.

    Hendricks266 r5959 25 Dec, 22:01 Fix
    Show details

    Also perform similar cleanup on a similar line elsewhere.

  • Fix Xcode build due to accumulated file additions and moves.

    Hendricks266 r5958 25 Dec, 22:01 Fix
  • General

    Fix a warning with SDL_TARGET=1 builds.

    Hendricks266 r5955 25 Dec, 22:01 Fix
  • General

    Fix USE_OPENGL=0 RENDERTYPE=WIN and USE_OPENGL=0 SDL_TARGET=1 builds.

    Hendricks266 r5954 25 Dec, 22:01 Fix
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November 2016 4 builds · 10 commits

Build 5946

30 Nov 2016 · 8 commits · 2 authors SVN
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  • General

    Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

    Hendricks266 r5944 written 28 Nov 2016 FixEngine
  • Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

    Hendricks266 r5943 written 27 Nov 2016 Fix
  • General

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 written 17 Nov 2016 Fix
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